3 ms·
Thanks for the feedback. An iPad 2 was my primary testing device so I surely didn't give the iPhone version the UI love it needs.
by ghempton 15y ago
Thanks for the feedback. An iPad 2 was my primary testing device so I surely didn't give the iPhone version the UI love it needs.
- logic 15y agoJust an FYI: it crashes while trying to open it on my iPhone 3G (displays the splash screen, then exits to springboard.) Love the idea, though. :)
- beder 15y ago@ghempton, if you're still reading these comments, it's likely you're passing a iOS 4 or 5 message without checking to see if the message is received. I ran into this recently with a number of simple startup checks, e.g., if the device is a high-res ([UIScreen scale]) or if it's an iPhone vs. iPad ([UIDevice userInterfaceIdiom]).
- khafra 15y agoThis explains a lot. If my thumbs were 1/3 their present size, moving the blocks around on my iPhone probably would have been a lot easier. I recommend increasing the area you can touch to "grab" a block by at least 50%, and adding some sort of visual indicator of the position and orientation of the block outside the thumb-occlusion. Other than that, it's a great game.