Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
getkey
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
getkey
10y ago
When a game server connects to the master to be registered, what the master gets is the the IP address relatively to it. If this address happens to be accessible from a client, everything's fine. However in some cases, it is not. For e
2.
▲
by
getkey
10y ago
Okay. And do you send positions of all players or only those that are visible?
3.
▲
by
getkey
10y ago
Do you adapt the amount of data sent based on the bandwidth? If so, how? To me the best way to do this involve knowing how often the TCP socket is doing retransmissions, which is an information typically not available at the WebSocket level
4.
▲
by
getkey
10y ago
On Node.js you have https://github.com/js-platform/node-webrtc and https://github.com/vmolsa/webrtc-native which are a bit unstable, or https://github.com/mappum/electron-webr
5.
▲
WebRTC: the future of web games
(getkey.eu)
293 points
by
getkey
10y ago
|
163 comments
6.
▲
by
getkey
10y ago
I noticed that when you search on Google for example "why are the french so", the suggestions you get are pretty much… stereotypes. So basically the websites asks google for "why are the <insert nationality> so" an
7.
▲
Show HN: A map that fetches stereotypes about foreigners from Google suggestions
(stereotypemap.info)
6 points
by
getkey
10y ago
|
5 comments