Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
gHx8
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
gHx8
6y ago
Ink isn't a programming language, it's a markup for scripts that branch a lot or have text substitution rules. The FFI means that if a project hits ink's limits, you can go beyond them. Despite being a markup, ink is very clo
2.
▲
by
gHx8
6y ago
That sounds amazing! Where would be a good place to start digging into chatbot tech? Specifically, I'm wondering how to dynamically rewrite scripted dialogue and it is a deceptively deep topic.
3.
▲
by
gHx8
6y ago
Apologies that I forgot this line for the example above: > Bremen is rivals with Lonelywood, Targos, and Termalaine. When you write it, you effectively get 3 pieces of metadata for 'free' without any extra code: > Lonelywood
4.
▲
by
gHx8
6y ago
In inform7, you can do this: > A race is a kind of person. Dwarf, elf, and half-elf are kinds of race. > A town has numbers called friendliness, services, comfort, and population. Leadership relates a person to a town. The verb to lea
5.
▲
by
gHx8
6y ago
Because ink is a type of markup language, using it to write narrative is very easy. You're writing the script for your game and ink will handle how parts of it connect to eachother. It is also very portable owing to being plaintext wit