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fuball63
searching PlanetScale…
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151.
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fuball63
7y ago
This is pretty cool, testing with kafka is a painpoint. We have been using a fat container from spotify that has kafka and zookeeper with basic configuration out of the box.
152.
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fuball63
7y ago
Reminds me of a Stylophone, and early electronic instrument. You can get a remake for about $20 online, it's a fun thing to play with: https://en.wikipedia.org/wiki/Stylophone
153.
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fuball63
7y ago
Great thanks for the reply, I'm going to star this on Github for using later, thanks for offering contact info; makes this a little less daunting.
154.
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fuball63
7y ago
This is cool. I'm trying to learn how to do multiplayer networking from scratch, and it is a challenge. I have a C++ game project in my to do projects, might try it out. It says that all the logic is coded on the server side... would
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fuball63
7y ago
There's also C++ source here: http://www.crockford.com/tilton/index.html
156.
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fuball63
7y ago
Yes but at that point, designing the structure of the dictionary and not allowing any down-stream method calls to alter it would require the same amount of work/forethought as actually redesigning the method to take X defined inputs an
157.
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fuball63
7y ago
I understand this is for rapid prototyping and not for production use, as the author clearly stated. But it did remind me of an anti-pattern I see all the time at work that does make it's way into production, often for the same reason
158.
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fuball63
7y ago
I think this looks cool, and I feel your pain on the retention/use problem as I have also made a game that requires multiple people to use to create value. I never found a way to promote it to groups of people instead of individuals. E
159.
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fuball63
7y ago
I had this question too. My interpretation of the post was that human centered design is supposed to make experiences seamless to the user and reduce any friction. That accustoms users to expect a certain level of convenience with every p
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fuball63
7y ago
You're right, even the recipe makers can't escape business pressure to make undesirable products. With the hard seltzer craze going on (in the US at least), a lot of brewers are starting to make it. They didn't get into bre
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fuball63
7y ago
I think this is why so many people fantasize about owning a business; it seems to allow for the most "vision oriented" work, which is what most people find enjoyable. Even that has its limits though, as there's just differen
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fuball63
7y ago
This is true for brewers too. Beer is endlessly fascinating with the amount of variables to tweak, but working in a brewery is a fairly routine process of reading the recipe and executing then same steps over and over.
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fuball63
7y ago
I think this notion is where I'm trying to steer my mentality about work. I know the right things to do, I see patterns of why they don't get implemented, so my focus is "what creative solutions can I devise to do what is ri
164.
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fuball63
7y ago
One thing that the article doesn't touch on is how a passion for software craftsmanship can be completely undermined by the recklessness of business decisions. I love the experience of writing and using rock solid programs, but in the
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fuball63
7y ago
Fascinating article, is this common practice? Anyone know of companies successfully selling license exceptions?
166.
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fuball63
7y ago
Also, windcatchers are pretty cool too: https://en.wikipedia.org/wiki/Windcatcher
167.
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fuball63
7y ago
I visited Savannah, GA this summer. In the 19th century houses were designed to have tall ceilings to capture heat, and large doors to verandas to capture wind. It was actually tolerable inside when touring these old houses.
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fuball63
7y ago
Opsless is pretty good. Function as a service (FaaS) is what my preference is. It seems every time something about serverless comes up on the forum, there's the inevitable "but there are servers" comment.
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fuball63
7y ago
Strange coincidence this appears on the front page, as I have been having system instability with freezes, and my hunch is that it's something with the QT library. So lately I've been running only X programs instead of KDE apps,
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fuball63
7y ago
Reminds me of slime molds. They are large single cell organisms that have multiple nuclei. A "supercell". I always wanted to keep one as a pet, but I can never find one despite them being fairly common. https://en.wi
171.
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fuball63
7y ago
The article is based on the assumption that upper management is just trying to throw out new UI for no reason other than to say they did something new. The reality is these companies change the UI because some metric told them that the new
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fuball63
7y ago
This is the biggest question to me too. Whenever I try to do something like this, my friends will do it for a short while, seemingly in support of me/the project, then fall off. I have the same issue with making computer games too. T
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fuball63
7y ago
I love cycling, but I live in a very hilly environment, which is why I don't think it will really take off here, unfortunately. I always try and think about designs for a "ski lift" for bikes, just as a thought exercise. Is a
174.
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fuball63
7y ago
Semi related to this, if you do code after work (because you enjoy it), it's OK to code without it being a "startup". I often get bogged down with "how do I monetize, market, and maintain this", which just kills my
175.
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fuball63
7y ago
No offense taken. I see it as an exercise of tech minimalism and exploring the boundaries of how much "obsolete" tech can really achieve. I'm not really interested in enterprise customers (too much pressure and liability). I
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fuball63
7y ago
I created bigcgi.com largely in reaction to vendor lockin. I use the CGI standard and open source the whole platform. It allows for serverless apps to run locally, with or without the platform, because any valid CGI binary/script (wh
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fuball63
8y ago
Kubuntu 18 for desktop, FreeBSD for servers. Laptops are various versious of xubuntu.
178.
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fuball63
8y ago
That is cool. Is the script something I can download somewhere?
179.
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fuball63
8y ago
Graphics was one of the hardest courses when I was in school for game development. We started with raytracing, did rasterization from scratch, then worked with DirectX and OpenGL. I formed lifelong friendships struggling through toon shad
180.
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fuball63
8y ago
I've been following your Fast Paced Multiplayer articles[1] as I write my first networked game; it is really helpful, thanks! [1] http://www.gabrielgambetta.com/client-server-game-architectu...
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