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friendshaver
searching PlanetScale…
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AI agents: the most expensive way to check the weather
(holm.dog)
2 points
by
friendshaver
2y ago
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0 comments
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I yelled at Claude until it built a Unity game
(holm.dog)
3 points
by
friendshaver
2y ago
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1 comments
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Vibe-gamedev: a tool for AI vibecoding with Unity
(github.com)
5 points
by
friendshaver
2y ago
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0 comments
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Keep 'em (not) separated: detecting discontinuities in grid graphs
(holm.dog)
27 points
by
friendshaver
2y ago
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12 comments
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Balancing games while staying (somewhat) sane
(holm.dog)
2 points
by
friendshaver
2y ago
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0 comments
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Pathfinding to a moving target in evolving terrain
(holm.dog)
73 points
by
friendshaver
2y ago
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7 comments
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Fighting in the Age of Loneliness: A History of MMA
(sbnation.com)
2 points
by
friendshaver
8y ago
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0 comments
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by
friendshaver
8y ago
This is a great development for both new and experienced users. Most importantly, it seems to be an effort to introduce a canonical way to build a given network in Tensorflow, as opposed to the previous era where any given TF repo might imp