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freshollie
searching PlanetScale…
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by
freshollie
5mo ago
Probably cos it's vibe coded? The main CSS comes from XP.css [0], but the AI additions [1] have definitely messed it up in some way. The whole thing is pure JS which is nice but the comments give a good impression isn't not hand w
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freshollie
2y ago
The tooling has become somewhat mature, and the community is growing so there are more experts to help out when you are stuck. For example, this project relied heavily on the tooling developed to decompile the Pokemon GBA games.
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freshollie
2y ago
If that happens we will keep the repo private and develop the tooling to extract these in an automated way. As others have said, SEGA doesn't police their IP in this way. Checkout this game which has existed since the early 2000s http
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freshollie
2y ago
It didn't. The Java port is an entirely different source. Essentially a re-write.
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freshollie
2y ago
This may be true, but since the game was published by THQ in the west who then went bankrupt, no one knows who owns the rights to this game and so no one is likely to ever release it. If source was ever released we still wouldn't use i
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freshollie
2y ago
Dimps developed a "game engine" of sort for their GBA games. As far as I understand SA1 was the first implementation of this engine and then they iterated upon it for their future games. It's an extremely minimal engine, impl
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freshollie
2y ago
Do you wanna develop that tool? The sprite and midi extraction is pretty complex in this game, it was much easier for us to extract them by hand and then in the future we will produce something which extracts them automatically. Until we ha
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freshollie
2y ago
For matching decompilations like this, pretty terrible. It can give a rough layout of a function with some branching, but it fails to create reasonable human like structs (which have to be inferred from the assembly), and matching what it h