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franzb
searching PlanetScale…
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16 ms
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121.
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Indistinguishable from Magic: Manufacturing Modern Computer Chips
(youtube.com)
1 points
by
franzb
9y ago
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0 comments
122.
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1950's tax preparation: plugboard programming with an IBM 403 Accounting Machine
(righto.com)
53 points
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franzb
9y ago
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6 comments
123.
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Trying Out Rust for Graphics Programming
(gist.github.com)
4 points
by
franzb
10y ago
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0 comments
124.
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franzb
10y ago
It's been on my (successive) hard drives for the past 22 years :)
125.
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franzb
10y ago
Indeed, that's exactly what I got.
126.
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franzb
10y ago
Here is the game in action: https://www.youtube.com/watch?v=uQjT2qE4u98 And a partial file listing of the source code I got: http://imgur.com/F6XVLP0
127.
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franzb
10y ago
Done: https://twitter.com/franzbeaune/status/833922527999127552
128.
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franzb
10y ago
Just got in touch with Archive.org (by mail)!
129.
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franzb
10y ago
The leak appears to be mentioned here: http://assemblergames.com/l/threads/1997-fifa-partial-source... But all the links are dead.
130.
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franzb
10y ago
Imagine my surprise when I came across the full C++ source code of UEFA Soccer 96 for DOS on a demos CD that shipped with a magazine! I never saw that leak mentioned anywhere. I think I still have the code. Should I share it, and how?
131.
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Why Our Super Bowl Ad Failed
(medium.com)
3 points
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franzb
10y ago
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0 comments
132.
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franzb
10y ago
A very interesting question! It's not a research paper, but for learning purposes there's nothing better than the Physically-Based Rendering (PBRT) book by Matt Pharr, Greg Humphreys and Wenzel Jakob, already mentioned by others i
133.
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franzb
10y ago
Physically-based rendering means that we're essentially applying the law of physics to the problem of representing materials and bouncing light on them. The renderer deals with well defined physical quantities such as meters, watts, et
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franzb
10y ago
Thank you! As generic_user said, feel free to just download a release for your platform and a few test scenes, start appleseed.studio, load a scene and hit F6 to start interactive rendering. The Getting Started page contains detailed instru
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franzb
10y ago
We call appleseed "modern" because, since its inception in 2009, it implements the modern paradigm of rendering: unbiased, physically-based, programmable, as few knob and hacks as possible. The quintessential example of a "no
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franzb
10y ago
The classroom is lit by a physical sun+sky combination. A limitation of our current implementation of physical sun is that the sun is a directional light instead of being a far away disk of finite radius. This is why we don't have soft
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franzb
10y ago
One limitation of appleseed today is that our physically-based sun model is a purely directional light, not a far away disk with a finite radius. This explains the hard shadows on some of the scenes.
138.
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franzb
10y ago
To some extent, I agree with you! appleseed is surely no exception. We're just trying our best to make it suck as little as possible :)
139.
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franzb
10y ago
It's an honor to even be compared to Tensorflow :) Keep in mind that we all have day jobs and that appleseed is developed by a handful of volunteers in their free time. That probably explains, at least partly, why our progress is "
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franzb
10y ago
Thanks! Our target is about one release roughly every three months. We've somehow managed to maintain this cadence for nearly 8 years now.
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franzb
10y ago
Indeed, there is no shortage of open source ray tracers and renderers. That said, there are very few open source renderers with full OSL ( https://github.com/imageworks/OpenShadingLanguage ) support and the required feat
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franzb
10y ago
Thanks! You're right, Maxwell and appleseed have a lot in common: both are (or can be) unbiased spectral renderers with animation rendering capabilities. They also both have a "studio" GUI application for scene composition, i
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franzb
10y ago
Thank you for the lovely words! We certainly do put a lot of care and efforts into producing a high quality software product that is not only open source with a liberal license (MIT) but which is also developed in the open (we're happy
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franzb
10y ago
( as a homage, sorry)
145.
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franzb
10y ago
Think of it has a homage! :)
146.
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franzb
10y ago
Hello, founder of appleseed here! Being the top story on Hacker News tonight was completely unexpected, but it's a good surprise and definitely appreciated publicity! appleseed has been in active development since june of 2009. It pred
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PVS-Studio project – 10 years of failures and successes
(viva64.com)
2 points
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franzb
10y ago
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0 comments
148.
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Broke Hackers' Model Railway
(hackaday.io)
3 points
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franzb
10y ago
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0 comments
149.
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How to use PVS-Studio for free
(viva64.com)
3 points
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franzb
10y ago
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0 comments
150.
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franzb
10y ago
appleseed is a modern, open source, physically-based rendering engine designed to produce photorealistic images, animations and visual effects. It's been used on TV documentaries and commercials, and it's been integrated in variou
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