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forsythe
searching PlanetScale…
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by
forsythe
7y ago
Wow :D you really had the patience to put up all those walls. Good thing I used Svelte for the project and made the rendering as smooth as possible :P
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forsythe
7y ago
Yup, I based this app on that article as matter of fact!
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by
forsythe
7y ago
I believe the push and pull is between optimal path and time to find the path. The heuristic dictates whether the algorithm will lean towards Dijkstra or Greedy or somewhere in between. I got my knowledge about heuristics from here: http:&
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by
forsythe
7y ago
I've set up the app in a way that I am sending "steps" from the worker. That way I can describe each step textually. I'll post updates here probably!
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by
forsythe
7y ago
Its due to this: https://github.com/ssaric/algoviz/blob/012c60acb2fa452ee5a3c... Currently heuristics is hardcoded to be greedy. I am looking to change this in next few days
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by
forsythe
7y ago
Thanks! I will keep app as a reference for my future feature development. The app will lean towards understanding the algorithms rather than being used in other apps.
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by
forsythe
7y ago
Good idea, I'll add it to the roadmap. Thanks!
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by
forsythe
7y ago
Hi, I made this little app to better understand how A* works. I decided to continue developing it for educational purposes. Computation is done on worker so main thread should be safe all the time. I plan to add textual information on each
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Show HN: Algoviz, Interactive a* Pathfinding Visualization
(algoviz.njanjo.com)
89 points
by
forsythe
7y ago
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29 comments
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by
forsythe
8y ago
Personally, I don't mind the concept. I can write CSS on a microwave if I have to. But CSS is supposed to be simple, not to be mixed with JS. There are good designers out there who know HTML and CSS but not JS. This will lead to a prob
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by
forsythe
8y ago
yes