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fogleman
searching PlanetScale…
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7 ms
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61.
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by
fogleman
6y ago
I absolutely prefer "boring" tech. Thanks for the kind words.
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fogleman
6y ago
Let me know if you do anything cool with it! I just got text working, which is very exciting. It was surprisingly easy, too. 1) Render text to a high resolution 1-bit array using PIL 2) Compute the distance transform using scipy 3) Do some
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by
fogleman
6y ago
Yes, I'm well aware of libfive! I'm not doing anything special for sharp geometry. For now you just need to use sufficient resolution until it looks "good enough." Normals are just based on the triangle normals.
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fogleman
6y ago
Hi HN. Well, I wanted to make a 3D model and 3D print it, but I just didn't want to use OpenSCAD. So I ended up making a whole new 3D modeling library based on signed distance functions. I'm pretty happy with how it turned out so
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Show HN: 3D Meshes of Signed Distance Functions in Python
(github.com)
157 points
by
fogleman
6y ago
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51 comments
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fogleman
6y ago
BigQuery has a sample table, natality, that has all recorded births in the US from 1969 to 2008. It includes apgar_1min and apgar_5min fields. https://cloud.google.com/bigquery/public-data (Fun fact: I was actually abl
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by
fogleman
6y ago
Dijkstra's well-known argument for zero-indexing. (Hint: it's not about pointers in C) https://www.cs.utexas.edu/users/EWD/transcriptions/EWD08xx/E...
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fogleman
6y ago
How will this get into the hands of those who could use it?
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fogleman
6y ago
Wow, even with definitions! That looks like a better version of a game I made years ago where you have to pick out the real word from four options. The three "non-words" are generated by Markov chains: https://www.micha
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fogleman
6y ago
The emissions test study is interesting to me because in college I had a shitty car that overheated during inspection. The inspector seemed to go out of his way to help (fiddling with the radiator) and the inspection passed.
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fogleman
6y ago
https://www.michaelfogleman.com/ Less of a blog and more of a software portfolio, but some of you might enjoy taking a look.
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fogleman
7y ago
You should explain what kinds of fractals these are (are they L-systems?) and how you go about crossing them.
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fogleman
7y ago
To be fair, the # of infected never died off completely (the simulation didn't run long enough)
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fogleman
7y ago
It also doesn't consider that many of the infected are asymptomatic, so they won't be "revealed" within the 11 day period.
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fogleman
7y ago
A little weird that you didn't mention Go, which seems to fall exactly in the category of "a simple, modern, well-designed C"
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fogleman
7y ago
It'd be nice to be able to "unlock" this heightened awareness after you've become dulled - any ideas how to do that?
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Show HN: Heightmap Meshing
(github.com)
4 points
by
fogleman
7y ago
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0 comments
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fogleman
8y ago
And Go put a lot of effort into the standard library by the looks of it.
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fogleman
8y ago
We are animals.
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fogleman
8y ago
Funnily enough, I'm getting a "Service Unavailable" right now (on the front page).
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fogleman
8y ago
Higher resolution images are coming, and some will have better shadows that will reveal more detail.
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fogleman
8y ago
Thank you!
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fogleman
8y ago
Haha, fair enough. There's certainly a balance to be made.
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fogleman
8y ago
In an alternate reality, I made the solutions more performant and you criticized them for being too verbose.
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fogleman
8y ago
OP here. I really enjoyed reading through Peter Norvig's AoC solutions a while back: https://github.com/norvig/pytudes/blob/master/ipynb/Advent%2... I'm no Norvig, but I thought I'd t
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Advent of Code Python Solutions, Explained
(michaelfogleman.com)
134 points
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fogleman
8y ago
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17 comments
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Advent of Code 2018 Solutions
(michaelfogleman.com)
3 points
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fogleman
8y ago
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0 comments
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fogleman
8y ago
Indeed. I mentioned that in the README: https://github.com/fogleman/primitive#inspiration
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fogleman
8y ago
The core of Primitive is open source, written in Go. https://github.com/fogleman/primitive Only the UI is closed source. It's written in Objective-C and basically shells out to the Go code.
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fogleman
8y ago
Try running server.py locally. Then check out builder.py which will send commands to your server to change blocks. You can rapidly build all sorts of shapes with a few function calls. https://github.com/fogleman/Craft&#
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