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flyosity
searching PlanetScale…
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181.
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by
flyosity
15y ago
Hmm, they're not using the native UITableView animation for editing, but that doesn't mean it's HTML. It's just clunky animation, mostly because each cell is doing a lot of drawing translation due to it all being three20. Also, the "see mor
182.
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flyosity
15y ago
I'm fairly certain that the Facebook iPhone app does not UIWebViews to render anything. Their fast-scrolling tableviews are painstakingly crafted from scratch, natively, and (I believe) still use Joe Hewitt's framework for complex view rend
183.
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by
flyosity
15y ago
I'd say they're both hard. As an interface designer who works on iOS apps, it always pains me to see a web technology mobile app that's trying to look like it was built with UIKit but it's ever-so-slightly off. Some pixels are broken, text
184.
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by
flyosity
15y ago
The niche worked out because it's what I'm most excited about :) I use Quixly for payment processing, it's the service that Pictos icon set uses because Drew, the creator of Pictos, wrote it himself. It's outstanding and very cheap. I highl
185.
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flyosity
15y ago
I think the best decision I made was finding a niche (UI development for iOS) and sticking with it, trying to build up my knowledge so that I was a very knowledgeable person in the field.
186.
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flyosity
15y ago
The native version is mostly UIWebViews embedded within a tab bar controller showing the mobile web app.
187.
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flyosity
15y ago
Just as a quick example for other people who are thinking about doing this, I sell UI design & development tutorials at Design Then Code ( http://designthencode.com/ ) for 1) designers learning how to code, and 2) coders learning how to
188.
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by
flyosity
15y ago
Other. I don't know what this would fall under, but I have a full-time job and also sell things that I write/build on the side. It's not a startup. I sell tutorials and apps and make pretty good money (I could quit my job, but my job is a l
189.
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by
flyosity
15y ago
This tutorial was how I learned Objective-C and Cocoa. Scott Stevenson's got a great and flowing writing style that's easy to follow. Don't miss all of the other more advanced tutorials similar to this one at the full site, http://CocoaDev
190.
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flyosity
15y ago
I wrote a longer Obj-C & Cocoa getting started guide (about 30 pages) that's free and available here if anyone is interested: http://designthencode.com/scratch/
191.
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flyosity
15y ago
Are you sure you didn't mean you created a tool to help web developers create logos quickly? I'm a designer and I really can't see myself ever using this tool. I have Photoshop open at all times and know all the typefaces I have on my sys
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flyosity
15y ago
I chose "few hours per year" but that might be pushing it. I log into Facebook maybe once every few weeks, for about 30 seconds, just to see what's different. The main reason I don't use it is I was a very early user of Twitter so my "onlin
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flyosity
15y ago
Reminds me of the quote The Joker had in The Dark Knight: "If you're good at something, never do it for free." I love programming. I do it during the day, at night, on the weekends, all the time. I do some things for money, some things for
194.
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flyosity
15y ago
I don't know if apps count in your mind, but Matt Rix's huge success with Trainyard ( http://struct.ca/2010/the-story-so-far/ ) and Andreas Illiger's mega-hit iPhone game Tiny Wings are both good examples of one person doing a soup-to-nuts
195.
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flyosity
15y ago
This is not something you see CEOs write every day. Hell, this isn't something you see CEOs write ever in their careers. It took a lot of guts to write it, and regardless of the huge controversy surrounding their pricing strategies, I hope
196.
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flyosity
15y ago
Or are you building a simple, well-designed product that has some excited customers ready to pay you money for said product? Do people always forget how viable this avenue is?
197.
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flyosity
15y ago
This code makes me feel like I'm not even a real software engineer, I'm just a guy playing with kiddie languages working on kiddie problems. Anyone else think that after reading it?
198.
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by
flyosity
15y ago
I thought it was a teacup on its side.
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flyosity
15y ago
Hmm, seems I don't fall into any of these categories. I design and build web software during the day, then at night and on the weekends I work on my own iOS and Mac apps. I've been offered full-time iOS & Mac design/development jobs but
200.
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flyosity
15y ago
I do some Mac and iOS user interface design & development consulting on the side of my real job. I charge between $100-150/hr depending on the project, and I don't really take many projects since I try to leave enough time for me to wor
201.
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flyosity
15y ago
If you start out at $15 for a couple hours (or even a day or two) then shift down to $4.99, your initial customers are going to be FUMING and will rip you apart in the reviews. This is a terrible strategy. Your launch price should be the ab
202.
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flyosity
15y ago
It's depressing but it's the reality of the Mac App Store. Huge companies are shipping games for under 10 bucks, so even though it's sad, you have to scale your price with the overall economics. On the iOS App Store it's even worse. I actua
203.
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flyosity
15y ago
Just tweeted it out. I've got mostly designer followers so hopefully it boosts you a bit! It got >100 clicks in the first minute so now we'll see if you get some sales :)
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flyosity
15y ago
Have you used Sencha Touch or the other mobile app frameworks? They're good but not great. There's still a real difference in the user experience between them and building a real, native app. It's fairly obvious due to clunky scrolling and
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flyosity
15y ago
It's the norm to have to write applications for the platform you want to run them on. Nintendo 3DS, Playstation 3, Wii, Steam, Android, iOS, Windows... these are all different platforms. Write-once-run-anywhere is a myth and it seems that w
206.
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flyosity
15y ago
I've done usability studies with users who use native apps and PhoneGap-based apps and users are clearly perplexed by PhoneGap apps because of numerous usability problems like 1) they're choppy, 2) they look/feel slightly different, 3) they
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flyosity
15y ago
I believe it's due to the fixed positioning used throughout the layout. Even on my iMac and MacBook Air it chugs when scrolling through just a page or two of statuses. Super, super annoying.
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Speculation on iPhone 5, 4S, iPad 3 and more
(flyosity.com)
2 points
by
flyosity
15y ago
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0 comments
209.
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flyosity
15y ago
I know this was said tongue-in-cheek but as the founder noted below, if you release a half-baked iPhone app you're done. Dead in the water. Nobody cares or will write about your 1.5 version when you finally polish the turd of the 1.0. It's
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flyosity
15y ago
Every time someone says that I'm reminded of Color. Every article said they were going to do 50 new things that were coming after the iPhone app was a big success (they needed data to do the 50 other things) but when the iPhone app tanked s
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