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flgr
searching PlanetScale…
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31.
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by
flgr
9y ago
Everything breaks and this is actually a good game mechanic. In other games you can end up with ridiculously overpowered gear, and then cheese your way through all the areas of the game that are note late game. If you do this here, you will
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flgr
10y ago
In a previous life we used LDA (together with some other techniques) to find clusters of similar Android applications (based on their descriptions). We then looked for apps within a cluster that used vastly different permission-gated APIs t
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The Making of the Legend of Zelda: Breath of the Wild Video
(youtube.com)
3 points
by
flgr
10y ago
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0 comments
34.
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flgr
10y ago
Wow, looks super interesting. Thank you!
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flgr
10y ago
Just ordered this one; thanks for the recommendation and thanks for the takeaway summary as well. :)
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flgr
10y ago
I also had a lot of fun playing Super Mario Galaxy. Great soundtrack as well.
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flgr
10y ago
Exactly this! If you think Apple and their profit margins there's a big parallel. And both Apple as well as Nintendo have gone for gimmicks that weren't obvious big hits (the Wii U, 3D touch). (On the subject of the Wii U, in a lo
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flgr
10y ago
I guess what surprises me is that we haven't written down mechanics or principles that will make a game fun instead of just addictive. (There seem to be many well established dark patterns for getting people to spend money on freemium
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flgr
10y ago
And yet they kinda manage to still teach you things carefully. It feels like in the past they were afraid of making things to subtle, but if you look at the game with an eye of game design (just create a second user on the Switch and restar
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flgr
10y ago
I'd like to see them succeed with episodic game play. I'm not sure if anyone really ever did that. I know that Valve wanted to do it with Half Life 2 and then just stopped after two episodes. It sounds like Witcher 3 had two great
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flgr
10y ago
I'm surprised by how similar and non-gamy Pokemon Go feels (feels more like a grind / freemium mobile game). I was also surprised by how much the core mechanics have a vibe very similar to Ingress. I think it'd be interesting
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flgr
10y ago
> it focused on that over flashy graphics and shock-and-gore > They seem to me to be like the Pixar or Apple of games, or better. I think that what both Apple and Nintendo have in common is that they don't just try to put hardwar
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flgr
10y ago
It's super interesting that Nintendo seems to have down the elements of game design really well that actually make a game fun. Compare that to other games such as Pokemon Go or No Man's Sky, which feel like the designers might hav
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flgr
10y ago
I wonder whether now that they have a functioning engine and tools for large open worlds it might take less effort to create another open world like this — and then allow them to spend that time on also having the more traditional big dunge
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flgr
10y ago
It allows you to store extra swords, shields, and bows AFAIK. Also has a couple of tools (hammer, others) conveniently available nearby.
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flgr
10y ago
In their GDC talk ( https://www.youtube.com/watch?v=QyMsF31NdNc ) one of the core concepts they present is "multiplicative gameplay", which sounds a lot like what NetHack and Dungeon Crawl Stone Soup aim for as well
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flgr
10y ago
Sadly not at this time.
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flgr
10y ago
This one is still open: Twitch | Sr. Distributed Systems Engineer | Berlin, Germany | Onsite | VISA + Relocation provided | http://www.twitch.tv If you enjoy building distributed systems (in Go) that have 2.5 million users using
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flgr
10y ago
Still pretty small, but growing. :)
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flgr
10y ago
Twitch | Sr. Distributed Systems Engineer | Berlin, Germany | Onsite | VISA + Relocation provided | http://www.twitch.tv If you enjoy building distributed systems (in Go) that have 2.5 million users using them in the same minute
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flgr
10y ago
This is not super-conventional, but some of the standard library uses panics in a similar way. I think as long as panics don't cross library boundaries you're fine. And panics can cross library functions if the function is called
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flgr
10y ago
I was thinking about forking the language just so I could add a Maybe monad. I now typically deal with this via a Must() function that takes to values and return the non-err value or panics if there was an err. That means you can call it li
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flgr
10y ago
The UX of https://www.degiro.eu/ isn't the best, but they have very low fees. I've been investing there (mostly ETFs and some US Stock) for a while and am very happy.
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flgr
10y ago
I wonder if they have a service that automatically detects all those failures and terminates the entire node instead?
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flgr
10y ago
Interestingly, Facebook's algorithms also reward activity which has the effect of bubbling up group posts with a lot of drama.
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flgr
10y ago
> Cute write up though. In Norway, they call this "koselig". That word sounds half-way between the English "cozy" and the German "kuschelig". A missing link. Interesting. :)
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flgr
11y ago
Except that for a company as big as Facebook your security provisions probably shouldn't stop right at the front door.
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flgr
11y ago
The black market may. Having what you need to replace an app installed on pretty much everyone's iPhone with arbitrary code is a pretty big deal.
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flgr
11y ago
Why does it matter if he deleted the credentials? As soon as anybody was able to get the credentials them, you'll have to make the assumption that others have been able to do the same. And that means rotating all your credentials the v
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flgr
11y ago
If they discovered the AWS credential thing on December 1 after the security researcher reported it, and wouldn't have discovered it otherwise, and it could be the case that someone else found the exact same attack path first, shouldn&
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