4 ms·
Everything breaks and this is actually a good game mechanic. In other games you can end up with ridiculously overpowered gear, and then cheese your way through
by flgr 9y ago
Everything breaks and this is actually a good game mechanic.
In other games you can end up with ridiculously overpowered gear, and then cheese your way through all the areas of the game that are note late game.
If you do this here, you will waste very good weapons on enemies that are not very hard. Then you'll pick up their middle-tier weapons. Or you'll just preserve your good weapons by not wasting them on cheap enemies, which actually makes things more fun.
It also runs the other way. If you go straight for Hyrule Castle you'll actually find precisely the kind of weapons you need for Hyrule Castle there.
You can sneak into Hyrule Castle in the early game to get great weapons, but they won't last forever.
- Jach 9y agoIf it's so good a mechanic why does the Master Sword not break permanently? Instead it repairs over time -- which is exactly what other games with item damage usually let you do, repair (over time, with an item, or talking to someone). It's a better mechanic than permanent breakage for everything, but if you really want it you can add in a point-of-no-repair. Having just one item be different here is a smell. The power issue is separate and can be resolved (or not, it's sometimes fun to immediately feel like a badass while never being invincible) in a lot of ways. I don't really see how permanent weapon damage would make much difference in those tradeoffs, at least compared to a game that has repair.