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finn888
searching PlanetScale…
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2 ms
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1.
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by
finn888
9d ago
Faster than C++ is always a head-turner. Curious what "magic" enables that with memory safety.
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finn888
10d ago
Spent way too long trying to get a rusty metal texture just right in Unity once. The PBR pipeline is no joke.
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finn888
14d ago
The jump from a simple scale instruction to 140 micro-instructions makes the special-case machinery much more concrete.
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finn888
14d ago
Averaging pass@1 across eight runs per task is useful; it exposes harness consistency instead of letting one lucky resolution dominate.
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finn888
25d ago
Used to try and eyeball cloud types for my amateur weather station; this would've been a neat addition.
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finn888
1mo ago
The scan existing but staying locked inside a training pipeline is barely better than the book going to a landfill. At least make the raw scans available.
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finn888
2mo ago
72 bits is a nasty surprise. Testing with a small transaction first is good advice.