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fgaaldal
searching PlanetScale…
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by
fgaaldal
11y ago
Whatever happened to the popular 9front?
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by
fgaaldal
11y ago
Obviously it depends on the game. However if you do not plan to make a straight-forward game or do not have to be fast, I highly recommend the combination SDL2 + OpenGL. It just works. - you find tons of documentation - you will run a
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by
fgaaldal
11y ago
It would be nice to see some examples, otherwise this is "yet another game engine that will be deprecated in 1 year". I consider this very important as games are so different that it is hard to find common parts to put into a libr
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fgaaldal
11y ago
It is funny that just after I wrote this, I spotted another article on the frontpage: https://sourcegraph.com/blog/live/gophercon2015/123574706480 So I admire their goal to reduce latency (it's probably
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fgaaldal
11y ago
Why the down-votes, I think this is a valid point. In case of real-time, e.g. video games, you want to render every ~15ms and doing that with a GC is really NOT trivial. I do not say, GC-languages perform bad, they actually are great for th
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fgaaldal
11y ago
This is an interesting question and depends on your domain. However if we want to optimize "get stuff done across the most domains", I would go with: Python: proof-of-concept, web-dev backend, scientific exploration C: performance