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feschber
searching PlanetScale…
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3 ms
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1.
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by
feschber
3y ago
udp is supported everywhere and also in the rust standard library as well as tokio. zmq and nng from what I can tell are both implemented on top of the transportation layer and use tcp under the hood. Udp also has other advantages besides s
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by
feschber
3y ago
way ahead of you :)
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by
feschber
3y ago
Yes, absolutely. I have not gotten round to implementing that but its on the roadmap. The plan is to use https://crates.io/crates/webrtc-dtls . I dont think timing sidechannel attacks are a huge concern and they could b
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by
feschber
3y ago
Definitely going to take a look! I wanted to have the seemless movement to different PCs experience so that's why I can't read events directly from evdev. For emulating it would probably be quite useful! And maybe also in conjunct
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by
feschber
3y ago
Yeah I was planning to do some RTT measurements at some point but have not gotten round to implementing it. Would be great to have that directly in the ui as well! As you said, I was thinking to get capture->send latency and receive->
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by
feschber
3y ago
Yes, you are right. I probably should have stated that more clearly. (I did mention input-leap though, which is a fork of synergy 1.x as far as I'm aware)
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by
feschber
3y ago
Developer of lan-mouse here: I initially started working on this project with only wlroots compositors in mind or more precisely - any compositor that supports the layer-shell protocol could be used for capturing input - any compositor that
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by
feschber
3y ago
Yes, it's meant satirical (mostly). Simply because its rust and people say rust is "blazingly fast". It still is quite fast though I would say (I have not compared it to anything else though). While moving a 1000Hz polling ra