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ferg
searching PlanetScale…
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1.
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by
ferg
12y ago
Oh hey there ;) 3-player Bomberman 2 was also a big hit
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RATS: Distributed on-device testing for Android, trivial to deploy
(testrats.com)
2 points
by
ferg
12y ago
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0 comments
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Show HN: Dynamically resizing swipe library for Android
(github.com)
1 points
by
ferg
13y ago
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0 comments
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by
ferg
13y ago
It's mostly the steep curve of learning the platform you're trying to emulate. Start here: http://emu-docs.org/ and read everything you can get your hands on. Begin with the CPU and start emulating that. Then just start adding hardware b
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by
ferg
13y ago
The audio bindings are due to the excellent Go-SDL package. Nevermind my own fork, that was just to remove some unneeded stuff to fix compilation on OSX.
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by
ferg
13y ago
Nothing, just a remnant from aggressive debugging. I had a default clause in there at some point probably.
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Show HN: A Dropbox library for Go
(github.com)
3 points
by
ferg
14y ago
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0 comments
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by
ferg
14y ago
Yeah I hear you. It can be difficult to follow if you're unfamiliar with the landscape is all. Maybe start things off by watching how the CPU works. Both the CPU and PPU work via a Step() function that is the entry-point for their respectiv
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by
ferg
14y ago
Thanks! Emulators are pretty tricky to learn, especially if you've never written one before. Between http://emu-docs.org/?page=NES and http://nesdev.com/ you'll find all the information needed. If you look in the video and controller co
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Show HN: I made my first NES emulator, written in Go
(github.com)
6 points
by
ferg
14y ago
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4 comments
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Introduction to UIAutomation
(vokalinteractive.com)
3 points
by
ferg
15y ago
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0 comments
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Memory Optimizations in iOS
(vokalinteractive.com)
3 points
by
ferg
15y ago
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0 comments