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felixN
searching PlanetScale…
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3 ms
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by
felixN
13y ago
Thanks for your help! I will try it out :)
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by
felixN
13y ago
I will fix that, thanks for the info
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by
felixN
13y ago
I run 100 games - the algorithm needs 949 rounds in average to reach the 2048 tile
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by
felixN
13y ago
Yes, true. I had the A* Algorithm in mind when I have implemented it, but the outcome really differs from that.
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by
felixN
13y ago
You are right, the first cost function doesn't make a lot of sense, but I didn't divide by the number of leafs - so it basically also was based on the number of unassigned tiles. So in the end you are right these approaches are mo