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failrate
searching PlanetScale…
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63 ms
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691.
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by
failrate
14y ago
I remember typing something similar (but probably more seditious) on the computers at every store I came across and watching the staff not know how to turn it off. Probably a jerk move in retrospect, but how can you work in a computer store
692.
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failrate
14y ago
I think it would be reasonable to have a Rogue-like with a narrative if the death of your character did not mean the death of the world. Maybe dying would mean that you had a new character in the same world. Omikron: The Nomad Soul had a
693.
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failrate
14y ago
What I am graciously anticipating is the Dungeon Crawl Stone Soup analogue of Dwarf Fortress.
694.
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failrate
14y ago
Oh, even the weird pieces turn out to be more malleable than you might first imagine. I've even seen a game based on making LEGO robots by using surprising combinations of pieces ( http://mobileframezero.com/mfz/ ). That's inspired me to
695.
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failrate
14y ago
It would tickle me if they released HL3 on Linux first. That might drive quite a bit of Linux adoption.
696.
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failrate
14y ago
Reasonable motivations: - Money - Protecting the users of Mega
697.
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failrate
14y ago
Sure, I am also happy that there is some regulatory body at all, but without consistent testing criteria and regulatory standards, it simply cannot be as effective. I worked with a programmer who had designed a watch that had an array of
698.
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failrate
14y ago
To the best of your knowledge, would it be illegal (notwithstanding any copyright claims) to produce an interface that would make FDA compliance easier? Examples: - a website that republishes FDA information in a far easier to grok manner (
699.
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failrate
14y ago
I agree with the graffiti comparison. I think Graffiti is preferable, also, because its characters seem to be faster to draw than the 8pen (to this day, I still write my capital Es like I'm using my Palm Zire).
700.
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failrate
14y ago
I've been interested in Haxe for some time, but I've never really felt the urge to start anew. I have released a few AS3 games using a loose common engine. It was relatively painless to port from AS3 to pure JavaScript. I think it's time
701.
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failrate
14y ago
Every day, I am more appreciative of the work the mrdoob is doing to further browser-based 3d work.
702.
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failrate
15y ago
I use Bandcamp from the other side, and it is a fantastic service. They not only know the music industry from the inside out (read "Bandcamp for Drummers"), but I've literally never had any problem with their site's functionality.
703.
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failrate
16y ago
For a brief moment, I considered porting some of these to JavaScript, but then I read one of the program listings ... Nevermind! I forgot how painful BASIC was.
704.
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failrate
16y ago
AGI and SCI are completely different game engines. Both the interpreter and the data formats are radically different. BTW, I've actually converted my fan-made AGI game using Martin's tool, and it worked very well. He really deserves a rou
705.
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failrate
16y ago
If I slide it over to the right quickly, sliding back to the left doesn't unblur it all the way.
706.
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failrate
17y ago
The most amazing thing about it is that they found an image of Mr. Crawford smiling, something I don't think I've ever seen before.
707.
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failrate
17y ago
Ouch, polling every second? How often did the data actually change?
708.
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failrate
17y ago
College class schedules (as well as registration schedules). Currently, even the best are buggy, slow and cumbersome. I have to take certain classes at different schools in order to fulfill my degree requirements and keep working full tim
709.
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failrate
18y ago
It's definitely doable ( http://www.yakyak.org/viewtopic.php?f=20&t=64465&st=... ).
710.
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failrate
18y ago
A decent JSON parser is also only a day's worth of work or less in just about any language. My experience is that it is as little as and possibly less initial development and maintenance as a custom flat-file format or a really robust csv p
711.
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failrate
18y ago
I don't know why people even bother with XML when it is so much easier to write S-Expression generators and parsers.