3 ms·
I think it would be reasonable to have a Rogue-like with a narrative if the death of your character did not mean the death of the world. Maybe dying would mean
by failrate 14y ago
I think it would be reasonable to have a Rogue-like with a narrative if the death of your character did not mean the death of the world. Maybe dying would mean that you had a new character in the same world. Omikron: The Nomad Soul had a similar mechanic (although it was non-random).
[edit] Shiren the Wanderer also has a notion of progress that is saved even though your character will die.
- AlexDanger 14y agoThats a cool idea. Havent played either of those games but will check them out.
- mercurial 14y agoIn Planescape Torment, your character wakes up after dying. In most situations in the game, dying has little consequences, you just wake up a little while later.
- rcfox 14y agoYes, this is the opposite of permadeath.