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ertucetin
searching PlanetScale…
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31.
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by
ertucetin
2y ago
Author here, thank you all for taking the time to read about my journey and, of course, for playing my game. I’m very glad that you liked it!
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I made a multiplayer shooter game in Lisp, here is my journey
(ertu.dev)
246 points
by
ertucetin
2y ago
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54 comments
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ertucetin
2y ago
> WebGPU and web games are said to be catching up to native-level performance, and some argue they’re already there. I can’t agree with that, sorry. I’m developing 3D games for the web, and the limitations are asset size, memory size, an
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by
ertucetin
2y ago
I also found myself feeling a bit dumb after using Copilot for some time. It felt like I didn’t have to know the API, and it just auto-completed for me. Then I realized I was starting to forget everything and disabled Copilot. Now, when I n
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by
ertucetin
2y ago
This is a very good read. I’m developing a multiplayer, third-person, spell-based shooter game using Lisp (ClojureScript). It’s a 3D web-based game. I’ll also be writing a blog post about my journey, including the tools and abstractions I c
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by
ertucetin
2y ago
I am working on a multiplayer spell-based shooter game using BabylonJS and Clojure. It's a browser game; if anyone is interested, here is the demo link: https://wizardmasters.io It's in the prototype phase, and I was h
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by
ertucetin
2y ago
Thank you for checking that out!
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by
ertucetin
2y ago
Kudos to you! I’m happy to see another Clojure developer like me using the language for game development, even though we sometimes make things harder for ourselves :) Currently, I’m developing a 3D multiplayer TPS shooter using Clojure. For
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by
ertucetin
2y ago
Why are there so many new browsers these days? Is there really that much demand for them? Considering that creating one is very hard and requires a team.
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by
ertucetin
2y ago
Now someone can create the new Lemon Squeezy, there will be a gap in the market.
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by
ertucetin
2y ago
Thanks, using Reagent for UI, and for the rendering engine it is BabylonJS.
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by
ertucetin
2y ago
Yes it is for PC web. You can check sample video with your phone here: https://x.com/ertuctn/status/1796627956120399898
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by
ertucetin
2y ago
I recently created 3D boss fight prototype using Clojure: https://prototype-game.pages.dev
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ertucetin
2y ago
You can also try ClojureScript, which runs on JavaScript. If you're developing frontends.
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ertucetin
2y ago
I've used one of my game projects, and here's why I don't want to use it again: - You're locked into an online IDE if you want to use the PlayCanvas editor (which is the main selling point). - Third-party dependencies ar
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ertucetin
2y ago
You're probably right, I was in college back then and wanted to work on something cool, this was my idea.
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ertucetin
2y ago
7-8 years ago I created GlueList ( https://github.com/ertugrulcetin/GlueList ) in order to build faster version of LinkedList + ArrayList. It was a fun effort.
48.
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by
ertucetin
3y ago
I used ThreeJS three years ago, but it was frequently introducing breaking changes, making it unsuitable for my game, especially since it's promoted as a rendering engine. Consequently, I created a mini-MMO-like game in PlayCanvas, whi
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ertucetin
3y ago
You should not add inspector as dependency. This pulls in everything.
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ertucetin
3y ago
Congrats, team! Thank you for your hard work. I've used all the well-known libraries, and Babylon.js has the best performance for the web.
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by
ertucetin
3y ago
Location: Istanbul, Turkey Remote: Yes Willing to relocate: No Technologies: Clojure, ClojureScript, Datomic, PostgreSQL, AWS, BabylonJS, PlayCanvas Résumé/CV: https://www.linkedin.com/in/ertugrul-cetin/ GitH
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by
ertucetin
3y ago
I'll fix it now, you can use SHIFT-ENTER
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Show HN: MineREPL, Learn Programming Interactively in Minecraft-Like Environment
(minerepl.com)
1 points
by
ertucetin
3y ago
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2 comments
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MineREPL: Minecraft-Inspired, Interactive 3D Platform for Learning Programming [video]
(youtube.com)
2 points
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ertucetin
3y ago
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0 comments
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Mmorpg Game in ClojureScript
(github.com)
1 points
by
ertucetin
3y ago
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0 comments
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ertucetin
4y ago
My only concern is whether GitHub is training on private repos or not. That would be the main problem, but I guess we will never know.
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ertucetin
4y ago
I saw the link to this article on Twitter and came here to double-check that it is indeed in the top 5
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by
ertucetin
4y ago
It seems as though all the companies deliberately agreed to wait until 2023 to release their AI products
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ertucetin
4y ago
I'm a Clojure developer, and for most of my career, I have worked at small to medium SaaS startups. However, after some time, I decided to work on some side projects that were in a completely different field. I started playing with the
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Herfi is now open source – 3D multiplayer game prototype written in Clojure
(github.com)
2 points
by
ertucetin
4y ago
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0 comments
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