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ericjohnson
searching PlanetScale…
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by
ericjohnson
17y ago
I don't think it necessarily matters how trivial the game is. If the game is more complex, then it is just a matter of requiring more time to do the port. Canabalt took just under two weeks to port. Something like Braid would likely take si
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by
ericjohnson
17y ago
Though the flash version of Canabalt is written in ActionScript 3, the iPhone version is written 100% in Objective-C. Take my word for it, I personally did the iPhone port.