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searching PlanetScale…
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271.
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by
erdevs
14y ago
If you guys looked at several years ago, you should probably say "was" awful, as opposed to "is". I haven't followed for years... but even circa 2007 and 2008 it had undergone huge rewrites from the old 90s and early 2000s nastiness with th
272.
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by
erdevs
14y ago
As of a few years ago, the content pipeline had gotten quite good. I mean, not like Unreal or even Unity... but nice, and miles ahead of where Torque was in the early days. To me, the big problems with Torque outside pipeline were: 1) Too
273.
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by
erdevs
14y ago
Well, that is good to know! Hopefully you are updating the site. Can you provide any more detail on how it happened? Did a cousin's friend come over or something? Perhaps there are lessons for others to learn from this regarding securing
274.
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by
erdevs
14y ago
Congrats to Tog+Porter for their write-up this weekend in SF Gate: http://www.sfgate.com/style/stylebytes/article/Tog-Porter-ma... Looks cool.
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by
erdevs
15y ago
This is gross. Not the fact that the conference call was a mess of technical difficulties, or that Ed's boss interrupted his workflow. That Ed sat back. That the company's culture would even tolerate anything near this level of lackadaisic