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epaik
searching PlanetScale…
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31.
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by
epaik
14y ago
Why are people assuming PenTile is a bad thing? Is there something I'm missing? I assumed there was a method to their madness. Isn't Samsung still the same company that makes Apple's retina displays? From what I've read so far, the PenTile
32.
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by
epaik
14y ago
Wow, I'm seriously impressed. I'm inspired to make a game using this library I think!
33.
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by
epaik
14y ago
They didn't really have a choice in the matter! In JavaScript, all numbers are floats.
34.
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by
epaik
14y ago
Hey, I'm writing a bot for this. One thing though: I think resetting the board state should call new_game() again. This likely only matters when testing your bot, but it's nice for variables that need to be instantiated per each game. It's
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by
epaik
14y ago
Using the word "release" is fair enough. I wasn't familiar enough with Mozilla Labs when I initially read the post. I think there are two major reasons why people want to see examples/demos: The first, is to learn from said open-source exam
36.
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by
epaik
14y ago
I don't think it's that awful. The cost of the split is minimal, and it allows for easy addition, editing, or removal of strings. Also, this snippet is hardly the JS that "drives" the thing.
37.
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by
epaik
14y ago
I agree. I also find it a little strange that they're 'releasing' something that has a version of 0.1. Can't it wait until there's something substantial to show off? I was excited reading the headline and seeing it's from Mozilla, but I was
38.
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by
epaik
14y ago
I love participating in game jams. For those who haven't heard, a game jam is an event where you have a limited number of time (maybe 48 or 72 hours) to develop a game. One of my favorites to participate in is Ludum Dare. This past LD, I us
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by
epaik
14y ago
While Unity is extremely powerful, the point that it's plugin based for browser accessibility remains. My biggest draw towards developing games in HTML5 is that it runs natively in (almost) all browsers.
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by
epaik
14y ago
Just wanted to clarify, they are actually using voxels. The technique used to achieve a smooth voxel world is called Marching Cubes. Although the voxels are cube in nature, the marching cubes algorithm smooths out the appearance of these cu
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by
epaik
14y ago
I think the idea is that you would only have to do that extra step once, have that preference saved, and after that all right click / middle clickers would have the functionality they wanted. Doesn't seem too inconvenient to me, honestly.
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by
epaik
15y ago
Thank you. This makes infinite more sense than the original post.
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by
epaik
15y ago
I didn't suspect it at first, but the headcam had the helmet in the frame in one shot, but not so in the second shot. Suspicious
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by
epaik
15y ago
Wow. This makes me wonder what Leonardo da Vinci could've accomplished given some base robotics technology to work off of.
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by
epaik
15y ago
I agree. The problem of latency definitely exists on more than the software level. From my anecdotal experience however, the majority of current latency in augmented reality does seem to lie in the vision processing. Interestingly, previous
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by
epaik
15y ago
I think the big latency issue here isn't so much with analog input delay of the user as it is the speed of video processing algorithms. Currently researched augmented reality solutions look great, but they're plagued by delay that make usab
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by
epaik
15y ago
Taking a brief look at the article's source, it looks like wired uses a huge number of javascript includes. These vary from word press plugins, to tracking analytics, to even a konami code robot. This, along with the image heavy layout and
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by
epaik
15y ago
I believe in an earlier statement they did say that they fixed the vulnerability. No idea why they didn't explicitly state so in this new statement.
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by
epaik
15y ago
I found it slightly annoying that each of my clicks automatically scrolled through the posts. This included any middle-clicks used to open a link in a new tab.