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enbugger
searching PlanetScale…
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11 ms
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91.
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Cascadia Code Font
(github.com)
1 points
by
enbugger
5y ago
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0 comments
92.
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WGSL Is Terrible (2020)
(github.com)
3 points
by
enbugger
5y ago
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0 comments
93.
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Red Eclipse: A free arena shooter featuring parkour
(redeclipse.net)
2 points
by
enbugger
5y ago
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0 comments
94.
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Flax Game Engine
(flaxengine.com)
3 points
by
enbugger
5y ago
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0 comments
95.
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Unity patents ECS
(pdfpiw.uspto.gov)
350 points
by
enbugger
5y ago
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160 comments
96.
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by
enbugger
5y ago
>Chinese children considered harmful
97.
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by
enbugger
5y ago
>Q: Does rg3d use ECS? >A: No. It uses generational pools (arenas) which are optimized for efficient memory management to retain more static type safety. So do you plan to support it anyways?
98.
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by
enbugger
5y ago
I see that the 3D animations in 3Brown1Blue's videos have lower framerate than the ones in 2D. Does it take so long to render 3D so that you'll have to lower the FPS to speed up the process or is it just another tool?
99.
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Newspaper “Priamur'ye”
(twitter.com)
2 points
by
enbugger
5y ago
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0 comments
100.
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by
enbugger
5y ago
>Performance-wise, some overhead may come from reference-counting the components Well, that's what ECS gets rid of and mainly benefits from that. Doesn't returning it back mean going back to OOP? What's the point then?