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>Q: Does rg3d use ECS? >A: No. It uses generational pools (arenas) which are optimized for efficient memory management to retain more static type safety. So d
by enbugger 5y ago
>Q: Does rg3d use ECS?
>A: No. It uses generational pools (arenas) which are optimized for efficient memory management to retain more static type safety.
So do you plan to support it anyways?
- mrDIMAS 5y agoNothing stops you from implementing it yourself. Engine internals just don't need it, it works perfectly fine with OO-design.