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emurph55
searching PlanetScale…
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Show HN: Snapalabra - AI Assisted Language Learning and Practice
(app.snapalabra.com)
2 points
by
emurph55
9mo ago
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0 comments
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emurph55
11mo ago
yeah, I am not really convinced of any real practical use myself tbh. I just wanted to try it out!
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Show HN: Review code as it is written
(npmjs.com)
2 points
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emurph55
11mo ago
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2 comments
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Show HN: On-the-Fly Code Review
(github.com)
1 points
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emurph55
11mo ago
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0 comments
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Show HN: Ollama-watcher – On the fly code reviews using Ollama
(npmjs.com)
2 points
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emurph55
11mo ago
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0 comments
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Show HN: A Vim plugin for displaying information on NPM packages
(github.com)
3 points
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emurph55
1y ago
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0 comments
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emurph55
1y ago
Really enjoy this method. Please add Irish if you can! TG4 could be used as possible source material: https://www.youtube.com/@TG4TV/videos
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Show HN: Generate Geocities style pages on any subject
(thedeadweb.eu)
2 points
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emurph55
2y ago
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1 comments
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emurph55
2y ago
yeah, it usually functions like a simplified wikipedia. It is more useful for simpler subjects in its current form, but ultimately its just a bit of fun
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emurph55
2y ago
On a slightly related note, I have created a tool for generating web pages based on any subject using different "themes". You can create one here with a "Mario-Bro's" theme for example: https://thedeadweb
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emurph55
2y ago
Some quick examples of some different themes: Subject: Large Hadron Collider: Minimalism: https://thedeadweb.eu/?q=large%20hadron%20collider&style=pur... Mario-bros: https://thedeadweb.eu/?q=large%20ha
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Show HN: TheDeadWeb.eu – Explore an AI generated web
(thedeadweb.eu)
1 points
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emurph55
2y ago
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1 comments
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Show HN: The Dead Web
(thedeadweb.eu)
2 points
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emurph55
2y ago
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0 comments
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Show HN: Free Pilot – AI Autocomplete plugin for Vim
(github.com)
4 points
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emurph55
2y ago
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0 comments
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emurph55
2y ago
Any stories that have been written by AI are marked as such (they are categorized as user submission stories where the author is credited as the AI model). Interestingly the lowest ranked story on the site is one of those, although that was
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emurph55
2y ago
that's pretty funny. Yeah, its far from perfect in terms of implementation at the moment. I was more curious to see if it was capable of understanding the game more than anything for the moment. Previous attempts with other models had
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Show HN: Detective Stories -Lateral thinking detective game with Deepseek player
(detective-stories.com)
13 points
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emurph55
2y ago
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7 comments
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by
emurph55
2y ago
I have had this lateral thinking game online for a while. The jist of the game is that one player asks a "host" a series of questions in order to reach a full understanding of what happened in a story, based on an initial premise.
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emurph55
2y ago
I've tried using older models to create a cpu player on this lateral thinking game ( https://detective-stories.com ) and they were surprisingly bad at giving answers. I am curious to see how well the more recent models will d
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emurph55
6y ago
Quick guide to getting started: Install with vundle: Plugin 'whatever555/vanity' To cycle through available color schemes call :VanityNextCol. When you come across a colour scheme you LIKE call :VanitySaveFavColorForFileType
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Show HN: Vanity. A Vim plugin for managing color schemes
(github.com)
6 points
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emurph55
6y ago
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2 comments
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emurph55
6y ago
Just a simple little plugin I needed for managing the huge amount of color schemes available for vim. Allows for cycling through available color schemes, setting defaults etc.. Still a WIP but it has been solid enough for me on Linux usin
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Show HN: A simple detective game built with web sockets
(detective-stories.com)
2 points
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emurph55
7y ago
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2 comments
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emurph55
8y ago
probably not quite open source ready yet but you can keep an eye on it here: https://github.com/whatever555/geogee
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emurph55
8y ago
Thanks. That is something that will be added soon. The push notifications already work off a similar idea
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emurph55
8y ago
1. fixed 2. cheers. still doing some work on the flags sprite 3. I will consider adding a 'fast mode' in the future
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emurph55
8y ago
ah, thanks. Not sure how i didn't notice that one. There are a few rendering issues with some of the svgs because I am rendering them as a svg sprite. Will add that to the list of fixes.
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emurph55
8y ago
Thanks. Totally agree. I've been considering on how best to handle that in a way that helps the user learn. The game is still very much a WIP and I hope to have an update to the that feature quite soon
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emurph55
8y ago
Nice one. I do take a bit of a risk by lazy loading some SVG sprites. Guessing that's the cause here
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emurph55
8y ago
On the to-do list. Thanks!
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