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ekrsulov
searching PlanetScale…
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ekrsulov
8mo ago
Totally fair question. The main idea is removing friction: you can open an SVG from your phone or computer and make quick edits without installing anything. That’s especially useful for small fixes, quick tweaks, or when you’re on a device
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ekrsulov
8mo ago
In this case, “responsive” means the app itself works on mobile devices (touch interactions, layout adapting to smaller screens, etc.), not that it automatically generates responsive SVGs. You can, of course, create SVGs that scale properly
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ekrsulov
8mo ago
Great point — those are supported. Reverse path is available in the contextual menu, and also in the right sidebar under Subpath Operations when you select a subpath inside a path that contains multiple subpaths. Fill rule / winding ca
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ekrsulov
8mo ago
I believe I’ve been able to reproduce the issue and implemented a fix. Could you please try again and let me know if it’s resolved now?
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ekrsulov
8mo ago
Thanks for reporting this! Would you be able to share the SVG you’re testing with and the browser/version you’re using? That would really help me reproduce and investigate the issue.
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ekrsulov
8mo ago
First of all — I’ve seen Boxy before, and congratulations on the product you’ve built. It’s genuinely impressive, especially considering how much depth a serious SVG editor requires. This result is actually the fourth iteration of VectorNes
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ekrsulov
8mo ago
Thank you — this is exactly the kind of feedback I’m looking for. If you’re able to share the SVG that caused the issue, I’d love to take a look and reproduce the problem. The undo behavior you described is a known issue — some interactions
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ekrsulov
8mo ago
Good point — and thank you for the suggestion! In this case it’s actually not necessary because the entire workspace is automatically persisted in local storage, so everything is restored when you reopen the app.
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ekrsulov
8mo ago
Thank you for the feedback! I’ve created an issue in the repository to investigate this further. If you’re able to share a bit more detail (device model, OS version, browser, and whether you’re using gesture navigation), that would really h
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ekrsulov
8mo ago
Thank you! This is definitely an initial version and I hope to keep evolving it with more features over time. The plugin-centered architecture comes from how the project was built: a large part of the development was done with AI agents (Co
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ekrsulov
8mo ago
Thank you! That was exactly the idea — keep the UI out of the way so the canvas gets the focus, while still keeping familiar tools accessible when needed. Really glad it felt natural to use.
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ekrsulov
8mo ago
Thank you! Advanced shape building tools are already available in the third button of the bottom menu (Advanced Tools), and it also includes Trim Path. Boolean operations are implemented as well. I’ll add proper path welding/union to t
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ekrsulov
8mo ago
Thanks for testing it! The minimal UI is intentional, but I totally get the learning curve comment — it’s something I want to keep improving. Vectorpea is great and definitely more familiar for many users. My goal with VectorNest is a light
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Show HN: VectorNest responsive web-based SVG editor
(ekrsulov.github.io)
86 points
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ekrsulov
8mo ago
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35 comments
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ekrsulov
13y ago
See kibana3 dashboard http://hnk.aws.af.cm/index.html , data from hckrnews.com data, elasticsearch qbox.io, hosting in appfog.
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Show HN: Hacker News Dashboard (hckrnews.com data + kibana3 + qbox.io + appfog)
(hnk.aws.af.cm)
9 points
by
ekrsulov
13y ago
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3 comments