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eigenbom
searching PlanetScale…
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91.
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by
eigenbom
13y ago
"It's a mix of feelings, we're still thrilled by all the love for Threes. But it has me wanting to never make a small beautiful thing again." - Threes dev Greg Wohlwend on Twitter (@aeiowu) I liked 2048 and its offspring
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eigenbom
13y ago
I'd wager that the current rasterising pipeline is more flexible than one based on raytracing - capable of generating a range of styles, not just photorealistic ones. And therefore having an extra dedicated chip for raytracing seems un
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eigenbom
13y ago
I think there's a CLI intended for SpriteLamp too. If Sprite Lamp can fit a similar niche to Texture Packer then it can be successful. For example, if it implements multiple normal-determination algorithms, has loads of parameters to t
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by
eigenbom
13y ago
Sure, here's the input I supplied: http://bp.io/wp/wp-content/uploads/2013/11/Img_Diffuse.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Left.png
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eigenbom
13y ago
Drawing lighting profiles seems much simpler than drawing normal maps, and more flexible than drawing height-maps. I had access to the Sprite Lamp alpha, and was able to come up with these images [1][2] in a short amount of time. I am enthu
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eigenbom
13y ago
The music is by http://giolobato.com/ who has some more albums on bandcamp if you're interested.
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eigenbom
13y ago
Ha, thanks, yeah it's taken a while, and I took a lot of wrong turns. The game is commercial and so closed source, as I'm trying to turn this into a paid day job. And besides, my code is dense and horrible. ;)
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eigenbom
13y ago
Thanks!
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eigenbom
13y ago
It was probably about 1 year equivalent full time.
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eigenbom
13y ago
I uploaded a few images while I fix the server.. http://imgur.com/a/y7nC8
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eigenbom
13y ago
set_gravity(1.622) set_landscape(flat_boring_and_homogenous) Done ;)
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eigenbom
13y ago
Thanks, glad you've liked it. Yeah I know this isn't really HN material and my game is fairly niche already. Nevertheless it seems there are some gamedev people on here, which is great to see. :)
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eigenbom
13y ago
Yep it's definitely influenced by Terraria and has similar mechanics. But I see these set of mechanics as forming the base primitives of the game, like running and shooting in Doom and Half Life, selecting and targeting in starcraft an
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eigenbom
13y ago
Intersection tests mainly, I'm sure the reason is buried somewhere in the devlog. At the same time it looked like complex dynamic machines (with pistons, pivots and other parts) were also going to be a priority. It was definitely worth
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eigenbom
13y ago
The mining and crafting is like the bread and butter of this genre, which I'm happy to call minecraft-like. I'm inspired by the traditional rogue-likes (like nethack) and modern ones (like brogue), so I hope to bring elements of t
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eigenbom
13y ago
Heh, yeah it's a pie, but I've never heard of Bizarro. I was playing Fable 2 once, in which you can dig up pies, and my wife commented on how ridiculous that was. So the pie is an homage to her.
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eigenbom
13y ago
Thanks guys. Sorry about the server crash! Follow me at https://twitter.com/eigenbom for news about the game in future. [D:]
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eigenbom
13y ago
Thanks Hacker News for keeping me sane during that time. :)
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I'm 2 years into development of my sandbox game, Moonman
(bp.io)
135 points
by
eigenbom
13y ago
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71 comments
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eigenbom
13y ago
I was stoked to get the two letter domain name bp.io a few years ago, and hopefully it'll be my online home forever.
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eigenbom
13y ago
"I think nature's imagination is so much greater than man's, she's never going to let us relax." -- the great Richard Feynmann agreed. :)
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eigenbom
14y ago
Just go through tutorials, e.g. ,on pygame.org
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eigenbom
14y ago
It visually represents the grammar of the language with the jigsaw patterns of the keywords, and prohibits connecting bad sequences, etc.
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eigenbom
14y ago
I'm slowly putting together a PC game called Moonman, inspired by Knytt Stories, Terraria, The Incredible Machine, and Dwarf Fortress .. when I'm not distracted reading HN of course. ;) site: http://moonman.io latest vid: http://www.yout
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eigenbom
15y ago
Hi, I'm the creator of fugu and regular reader of hackernews. What a shock to see my site pop up here! Good luck with the Linux port, shouldn't be too tricky.. -ben