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Drawing lighting profiles seems much simpler than drawing normal maps, and more flexible than drawing height-maps. I had access to the Sprite Lamp alpha, and wa
by eigenbom 13y ago
Drawing lighting profiles seems much simpler than drawing normal maps, and more flexible than drawing height-maps. I had access to the Sprite Lamp alpha, and was able to come up with these images [1][2] in a short amount of time. I am enthusiastic about the future of pixel art games that use sprites that have more information encoded in them (lighting, material, physics).
1. http://bp.io/wp/wp-content/uploads/2013/11/hospital2.gif http://bp.io/wp/wp-content/uploads/2013/11/hospital2.gif
2. http://bp.io/wp/wp-content/uploads/2013/11/img_Preview.gif http://bp.io/wp/wp-content/uploads/2013/11/img_Preview.gif
- winslow 13y agoDo you happen to have the intermediate steps for these two examples? I'd love to see your normal maps etc.
- eigenbom 13y agoSure, here's the input I supplied: http://bp.io/wp/wp-content/uploads/2013/11/Img_Diffuse.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Diffuse.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Left.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Left.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Right.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Right.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Top.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Top.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Silhouette.png http://bp.io/wp/wp-content/uploads/2013/11/Img_Silhouette.pn... After manipulating some parameters, the software can then spit out a variety of maps, like these: http://bp.io/wp/wp-content/uploads/2013/11/img_AO.png http://bp.io/wp/wp-content/uploads/2013/11/img_AO.png http://bp.io/wp/wp-content/uploads/2013/11/img_Depth.png http://bp.io/wp/wp-content/uploads/2013/11/img_Depth.png http://bp.io/wp/wp-content/uploads/2013/11/img_Normal.png http://bp.io/wp/wp-content/uploads/2013/11/img_Normal.png
- winslow 13y agoAwesome, thank you for sharing! :)