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edwardahn9
searching PlanetScale…
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by
edwardahn9
1y ago
thank you!
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by
edwardahn9
1y ago
It’s powerful enough for this application! Mostly because here, faces have way less vertices than the gaussian splat scenes that you see in research papers. Totally agree that there’s not enough research, and honestly not enough people in V
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Show HN: Photorealistic avatars in real-time on standalone Quest 3
(twitter.com)
4 points
by
edwardahn9
1y ago
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5 comments
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edwardahn9
1y ago
Hey HN, I built real-time photorealistic avatars running entirely on Quest 3 hardware. It uses feed-forward Gaussian Splatting to hit >60fps on mobile VR chipsets and runs through WebXR, so users can join calls directly from their browse