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eduardo-costa
searching PlanetScale…
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by
eduardo-costa
11y ago
Hey! BR HUE here too! I've made one similar but with election expenses! http://tomaladaca.org/ Great Work man!
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Show HN: The BunnyMark Made into Chrome Experiments :)
(chromeexperiments.com)
1 points
by
eduardo-costa
11y ago
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0 comments
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eduardo-costa
11y ago
There is something similar. https://github.com/eduardo-costa/shortcutcss
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by
eduardo-costa
11y ago
http://haxor.xyz/demos/bunny-mark/#500000
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by
eduardo-costa
11y ago
Sometime ago I profiled the FPS Stats tool and it generated some DOM garbage!
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eduardo-costa
11y ago
Chrome 44. The trick is to create 1 Mesh with 300.000 or more planes and render all stuff once. I pass the x,y data to a texture and sample it in the shader.
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by
eduardo-costa
11y ago
OP Here! Thank you for the data! The hash worked here! http://haxor.xyz/demos/bunny-mark/#500000 For mobile, only touching and adding bunnies (with possible bugs for iOS) Some extra info. I'm updating the [x,
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Show HN: WebGL Sprites Benchmark
(haxor.xyz)
38 points
by
eduardo-costa
11y ago
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23 comments
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Show HN: Unity with MVC: How to Level Up Your Game Development
(toptal.com)
3 points
by
eduardo-costa
11y ago
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0 comments
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Show HN: Minimal MVC Framework for Unity3D
(bitbucket.org)
25 points
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eduardo-costa
11y ago
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3 comments
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FrontJS – Straightforward MVC Framework
(github.com)
1 points
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eduardo-costa
11y ago
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0 comments
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Show HN: Clean and Fast HTML Styling
(github.com)
2 points
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eduardo-costa
11y ago
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0 comments
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by
eduardo-costa
12y ago
Author here! The need appeared when I was doing my WebGL game engine and wanted to pack/compress mesh, texture, xml and any other stuff that would bloat my loading time with tons of HTTP requests! Also the browser's native PNG dec