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eavan0
searching PlanetScale…
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Why Multi Window Multi Burn Rate SLO Alerting Sucks
(eavan.blog)
1 points
by
eavan0
5mo ago
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1 comments
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by
eavan0
5mo ago
I, like everyone else, have been using multi-window multi-burn rate alerts for my SLOs. But after using them for a few years and recommending them to other teams, my opinions of them have soured. This post puts words to my growing frustrati
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by
eavan0
7mo ago
I didn't know about this game, looks fun. I'm trying to think if knowledge of sandpile identities could help strategically in the game, somehow. But I can't see anything obvious.
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by
eavan0
7mo ago
Yes, the stabilisation process is like a cellular automaton. However, in this case there are no infinite "games", all configurations eventually stabilise. But that doesn't make it less interesting. You can define similar setu
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by
eavan0
7mo ago
Good catch, I've just fixed it now. Thanks
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by
eavan0
7mo ago
Let me take a quick look. There is definitely other 2XX traffic, but I'll double check I haven't messed up any configs on the cdn.
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by
eavan0
7mo ago
The precursor to this blog entry, was discussed here: https://news.ycombinator.com/item?id=46210044 Shamefully, I somehow missed out on the discussion and can longer reply. LegionMammal978 wanted to see a proper description
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The Biggest Identity Sandpiles and How to Compute Them
(eavan.blog)
26 points
by
eavan0
7mo ago
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12 comments
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by
eavan0
7mo ago
When I wrote Beautiful Abelian Sandpiles ( https://eavan.blog/posts/beautiful-sandpiles.html ) I wanted to show off some nice images of large identity sandpiles. But the simple algorithm I used was horrendously slow. Sho
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Beautiful Abelian Sandpiles
(eavan.blog)
154 points
by
eavan0
10mo ago
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27 comments
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by
eavan0
10mo ago
I'm glad it's not another LLM CLI that uses React. Vibe-cli seems to be built with https://github.com/textualize/textual/