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e_dziewanowski
searching PlanetScale…
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by
e_dziewanowski
2y ago
Siggraph: https://dl.acm.org/doi/pdf/10.1145/15922.15895 Cinefex: https://archive.org/details/CineFex_1985 Youtube documentary: https://youtu.be/5wuClV-i9r4?si=iQn6jqoFX5
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e_dziewanowski
2y ago
Really cool - thanks for sharing! I thought about using cubemap to have the whole planet simulated but, since I only use the effect as a part of a skybox, it would be wasteful. You also use particles instead of textures. Are you familiar wi
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e_dziewanowski
2y ago
Website acts as my portfolio - I'm a game developer, so that is why I use Unreal material graph. Shadertoy allows me to demonstrate ideas on live example that is animated and anybody can play with its code. For the most part HLSL(Unrea
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e_dziewanowski
2y ago
I'm afraid the only thing I can do in such case is to display a static image instead of a shader. Would you prefer that?
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e_dziewanowski
2y ago
Really great observations - thank you! I already use the method you described - curl is mixed with some amount of gradient to artificially bring color from the bottom layers. It can be observed at the center of the red cyclone in the last Y
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e_dziewanowski
2y ago
May I ask what GPU do you have?
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e_dziewanowski
2y ago
If the consensus is that the mobile color scheme is better than the desktop one I can just change it
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e_dziewanowski
2y ago
Hello everyone! I'm the author of the article. First of all, thank you so much for sharing it here. I've been taking note of the feedback - I'll try to fix the issue with contrast and other UX problems. If there are any speci