3 ms·
I can see the merit in having something that snag's kids' attention. When anyone is intrinsically motivated to understand something, that is the moment when the
by dyarosla 12y ago
I can see the merit in having something that snag's kids' attention. When anyone is intrinsically motivated to understand something, that is the moment when they'll truly look to understand rules and really start learning.
I would have to say that the physical devices thing is perhaps your own projection for being the best way of snagging kids' attention- of course, you do work with robotics and quadcoptors, but for many kids, real games (and that means not Scratch or Logo) are what catches attention.
LightBot's design starts basic. But the puzzles become quite difficult. From what I've seen, kids associate with the character and first become interested due to that connection, and then are later motivated to complete puzzles because each completion actually feels rewarding and something that they truly had to figure out (very few things do that nowadays outside of puzzle games for kids).
So perhaps physical toys are your cup of tea, and they may be for many kids, but just think about how many kids today would rather play Minecraft than play Lego Mindstorms. It's not a physical contraption and can be seen as an educational tool in many regards. I would argue that physical toys aren't always the best motivators for kids in the same way that video games aren't for others.