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dusklight
searching PlanetScale…
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33 ms
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271.
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by
dusklight
19y ago
Can you elaborate a bit? What was the 50%, at least for you, that caused the bullying?
272.
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dusklight
19y ago
Beyond technical skills, there are also people skills: 1. People make bugs, you make bugs. Playing the blame game is not productive, even if and especially when it really is the other guy's fault. Learning how to be diplomatic is important.
273.
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dusklight
19y ago
I agree mostly but just want to add: If your entire company is going to fail from just one bad hire, you need to re-examine your processes. It's the nature of the game. Some people are more capable than others. Of course try to get the most
274.
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by
dusklight
19y ago
It would depend on the puzzle. For the one that you mention, where things are mostly deterministic, I would say no.A good founder is someone who is able to handle the unknown well. People who like the purely deterministic worlds of puzzles
275.
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by
dusklight
19y ago
Anyone watching the new TV show "Terminator: Sarah Connor Chronicles"? It seems to me, whether or not to be scared about the progress of AI, depends on a very simple question. Should we treat AI like our slaves, or should we treat AI like o
276.
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by
dusklight
19y ago
This article is at least as biased as the textbooks are claimed to be.
277.
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by
dusklight
19y ago
I really wish we had a down arrow on the main news screen.
278.
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dusklight
19y ago
Well okay let me elaborate on my question. pg has stated that code brevity is one of the main design goals of arc. But what is pretty obvious is that code brevity is not the only consideration. It is desirable to be able to write very short
279.
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by
dusklight
19y ago
So just out of curiosity .. what do you think is the most beautiful way to right the equivalent code in arc?
280.
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dusklight
19y ago
1. Your name is so 2006. By choosing this name you immediately set yourself up as an also-ran instead of an innovator. 2. The first thing you did was ask me for e-mail and password. You did not give me a chance to try out your service. You
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dusklight
19y ago
To me the most interesting part of the article was the paragraph that describes how some of the kids gave up: "During the trading game, a couple of children simply gave up, while others waited passively for someone to give them valuable pie
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dusklight
19y ago
One thing Watts does not account for in his simulation ... in real life, influentials are disproportionately likely to be connected to other influentials. And just empirically we can see the influentials do have an effect. No one can really
283.
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dusklight
19y ago
As yters points out correctly, the real world is not like a college environment, where you are surrounded by other people your own age. There is something about being surrounded by other people just as clueless, inexperienced, and eager to
284.
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dusklight
19y ago
College gives kids thousands of other kids to hang out with, at a critical point in their lives when they are just entering into adulthood. College gives kids a chance to create their own social identity, as seen through the eyes of their p
285.
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by
dusklight
19y ago
Actually I 100% disagree with this statement. When we hope it is when we WAIT for things to turn out for the best without knowing how it's going to happen or doing anything to make it happen. I would say that the one thing every entrepreneu
286.
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by
dusklight
19y ago
Nothing, in and of itself. Just as there is nothing wrong with eating an ice cream, in and of itself. But if you get into the habit of eating ice cream all the time, if you start eating more and more ice cream to the point where you are neg
287.
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by
dusklight
19y ago
err this is terrible mental masturbation. We like it for exactly the reasons why it is bad -- it allows us to fantasize about a world where we are the hero and we are "cool" and all our enemies get defeated. Not to mention that the girlfrie
288.
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by
dusklight
19y ago
How did this completely unimportant blog post make it to the top page on hacker news?