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duncanspumpkin
searching PlanetScale…
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4 ms
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1.
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by
duncanspumpkin
5y ago
For OpenRCT2 I just used a debugger Ollydbg to be precise. As it was hand written assembly disassemblers produced nonsense output.
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by
duncanspumpkin
5y ago
I followed Ben's guide to make a little ATTiny 2 colour VGA output of a clock counting down. https://github.com/duncanspumpkin/ATTiny-B-W-VGA It was quite a challenge building it into such a tiny controller. Was d
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by
duncanspumpkin
5y ago
For OpenRCT2 thats not quite how we did it. We didn't use IDA decomp output as its useless with Chris Sawyer calling conventions you had to just read the assembly. We did name things as per IDA when things were completely unknown hence
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by
duncanspumpkin
6y ago
Hey, whatever happened to openrw? I remember trying to get into that back in 2017 but looks like this project ended up superseding it.
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duncanspumpkin
9y ago
RCT Classic is one way of getting the files but it's cheaper to buy RCT2 then load it in OpenRCT2. But to each their own as long as you're having fun.
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by
duncanspumpkin
9y ago
Yes its always been a thought that we should do a Dolphin style progress blog but at present there is no one available to write one.
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by
duncanspumpkin
9y ago
The main advantage that Chris used in RCT2 to optimise his code was that he could vary his calling convention however he felt. Most of the time all variables were passed in registers instead of the stack. This can make for some impressive s
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by
duncanspumpkin
9y ago
There is actually no DirectX at all in RCT2 source code. The game has its own software renderer that outputs direct to the screen buffer.
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duncanspumpkin
9y ago
We have had numerous bugs like this in the past. At one point there was a bug where all guests would destroy everything they walked past.
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duncanspumpkin
10y ago
The AI is actually very primitive for navigating mazes. It is the same AI for every character and does not vary with ride tastes. All the AI does is prefer walking in straight lines and when it reaches a forced decision it takes either dire