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dsiddharth
searching PlanetScale…
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Show HN: Live Qwen3-Omni API (open-source speech-to-speech)
(models.hathora.dev)
5 points
by
dsiddharth
10mo ago
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0 comments
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by
dsiddharth
10mo ago
edit: looks like i had the wrong understanding, thanks to the comments below for explaining ~~~~~helps that Apple's SoC has the RAM on the main die itself. They're probably immune from these price hikes, but a lot of the PC/W
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Elastic Metal: From Game Servers to Global Infrastructure
(blog.hathora.dev)
2 points
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dsiddharth
1y ago
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0 comments
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So, how much slower are containers?
(blog.hathora.dev)
3 points
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dsiddharth
2y ago
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0 comments
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Hathora's Bare Metal Journey
(blog.hathora.dev)
2 points
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dsiddharth
3y ago
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0 comments
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Hathora's Bare Metal Journey
(blog.hathora.dev)
14 points
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dsiddharth
3y ago
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1 comments
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dsiddharth
3y ago
I’d certainly prefer to use an app rather than having to hunt for quarters. If the app didn’t exist, I’d probably have to go to a bank to get quarters or an ATM to withdraw cash and beg the closest convenience store to give me change. Grant
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by
dsiddharth
3y ago
We're using Depot at Hathora, and it's enabled us to focus on our platform development instead of worrying about CI/build pipelines. We're very happy with the speed improvements we're noticing.
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dsiddharth
4y ago
We're solving exactly this problem with Hathora. Checkout a blog post that we recently wrote: https://blog.hathora.dev/scalable-websocket-architecture/ You're welcome to checkout the docs and get started: ht
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Scalable WebSocket architecture for multiplayer games
(blog.hathora.dev)
4 points
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dsiddharth
4y ago
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0 comments
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dsiddharth
4y ago
I'm not too familiar with Steam Networking, but at a glance here are some differences: - Steam Networking seems mostly for peer-to-peer messaging, so it's closer to a STUN server (used by WebRTC for sending UDP datagrams). It'
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dsiddharth
4y ago
Hathora Cloud is still very young and iterating quickly. We've been in a private beta with select design partners and we're onboarding users slowly via signups. When we make it generally available, we will definitely make pricing
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dsiddharth
4y ago
Yep, we love Fly.io! We're building our platform-as-a-service on top of Fly and augmenting it for gaming-specific needs.
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dsiddharth
4y ago
Hi HN -- CEO of Hathora here. We've spent most of our careers in infrastructure and are excited to modernize the gaming stack. Happy to answer any questions :)
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dsiddharth
4y ago
We’re seeing the same issue as paying GSuite customers.
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dsiddharth
5y ago
This looks like a neat framework to build games quickly — congrats! I wonder how reliable the data store is since it’s not using a traditional database. Mainly thinking about performance and consistency.
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Individuals or the Team?
(medium.com)
1 points
by
dsiddharth
6y ago
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0 comments
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United Airlines' Quest to Be Less Awful
(bloomberg.com)
36 points
by
dsiddharth
11y ago
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85 comments