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dri_ft
searching PlanetScale…
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121.
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dri_ft
9y ago
The author may have been led down a blind alley when he (?) infers from a screenshot that Dan Tepfer is using Processing for this. You can also see that he's running SuperCollider (the icon on the right-hand side of the list of apps),
122.
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dri_ft
9y ago
That sorta makes sense--it's kind of the logical conclusion of the situation in the Bioware games--But I also feel like it exposes how bad an idea the whole thing is.
123.
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dri_ft
9y ago
Yeah, I think it's inappropriate/thoughtless use of an idiom that might have made sense in tabletop games but doesn't really make much sense on a PC.
124.
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dri_ft
9y ago
Yeah, Planescape pretty much got it right, as far as I'm concerned.
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dri_ft
9y ago
I clocked more than my fair share of hours rerolling stats on Baldur's Gate. But in retrospect, it seems like outrageously shoddy game design. "We're going to have a permanent set of stats that determine how powerful your cha
126.
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dri_ft
9y ago
I feel like proportional fonts make sense for me when coding in lisps. Not sure why.
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dri_ft
9y ago
> "Whatevertown-upon-Rivername." "Upon-sea", actually, but yes.
128.
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dri_ft
9y ago
Yep. Examples of organisations who achieved their original goals and then said "well, time to pack it up!" are vanishingly rare.
129.
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dri_ft
9y ago
For the record, Ulysses is at least a full order of magnitude more comprehensible than Joyce's next book, Finnegans' Wake. I'd also expect it to give a skewed response on a test of this kind because it is composed of a number
130.
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dri_ft
9y ago
Some systems reproduce waveforms with a small delay that varies by frequency--i.e. high frequencies are slightly delayed relative to low ones, or vice versa, so the frequencies are out of phase with each other, relative to the original. Pha
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dri_ft
9y ago
Ah, OK. So in a sense it's barely an interpretation at all.
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dri_ft
9y ago
Can you explain how "consciousness causes collapse" differs from the Copenhagen interpretation? I'm one of those people who think of it as meaning that, except from the other side: I feel like "consciousness causes colla
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dri_ft
9y ago
Great! I like the other stuff on your website too.
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dri_ft
9y ago
I'm aware of extempore; it's impressive. I actually use SuperCollider quite a lot (in vim), which is not lispy (more OO) but in a similar space. But what I want is something that can operate on music how vim operates on text, not
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dri_ft
9y ago
Great. To be specific, what I dream of is something that can operate on higher-level musical constructs analogous to vim's text objects (works, lines, parentheses, etc). Chords, scales, rhythms, melodies? I don't really know exact
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dri_ft
9y ago
I think my idea of a perfect music program is closer to vim than an IDE, but you're on the right track.
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dri_ft
10y ago
But are you really scanning all of your beliefs for consistency at every moment? Couldn't you just be presented with a simulated feeling that your beliefs are consistent? Wouldn't that be enough? It's certainly plausible th
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dri_ft
10y ago
Yeah, maybe a semicolon there would have been OK. Double hyphen is OK in the absence of an easy-reachable en-dash or em-dash imo.
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dri_ft
10y ago
> the ad-word business model does not scale linearly with market share – e.g. the market leader collects a disproportionate share of the available profit Why is this so?
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dri_ft
10y ago
It's John Rawls' Veil of Ignorance!
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dri_ft
10y ago
Wow. Nice to see the verb "portending" in a headline. Not one you see often nowadays.
142.
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dri_ft
10y ago
Here's a question about Dwarf Fortress: I play a lot of roguelikes, which are a genre of similar games, insofar as they're relatively complex, keyboard-and-ASCII oriented games made by geeks for geeks. Like Dwarf Fortress, these t
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dri_ft
10y ago
I think I agree. I'm up for complex keyboard interfaces and simple, ASCII-ish graphics - I play a lot of roguelikes - but something about Dwarf Fortress's interface still rubs me the wrong way. I do want graphics to be pretty, eve
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dri_ft
10y ago
Dungeon Keeper used to play quite a lot like this as well. It was an interesting aspect that set it apart from other strategy games that were around at the time.
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dri_ft
10y ago
Yeah, it is confusing. At first I thought he was arguing against an interpretation involving (actual, non-precognitive) time travel, which seemed so obviously right that I found it hard to believe that anyone could ever have claimed that in
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dri_ft
10y ago
I'd rather say it's a story with some magical handwaving, not necessarily a bad one. (Yes, magical handwaving is a blemish, but not necessarily a catastrophic one.)
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dri_ft
10y ago
Holy christ. Horrifying. I can't understand how microwaves are all so bad. Where are the good ones? Isn't it less work to make a simpler (better) interface than the baroque ones we end up with?
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dri_ft
10y ago
I think I am unusually permissive about where I allow contractions. I'm always tickled by that E E Cummings poem that just barely pulls off a rhyme with "year" and "appear" in its last line, "...and April'
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dri_ft
10y ago
My intuition is different to yours: "mustn't" made perfectly good sense to me in that context. Just a data point.
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dri_ft
10y ago
No, I'm pretty sure he doesn't, and dogecoinbase should be embarrassed for claiming that he does and that that's his motivation for Urbit. From his personal statement about lambdaconf, at http://degoes.net/art
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