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donmccurdy
searching PlanetScale…
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donmccurdy
6y ago
Some of these features (sheen, anisotropy, subsurface scattering) are being added to the format with changes like https://github.com/KhronosGroup/glTF/pull/1726 . But realtime implementations can get a lot of
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donmccurdy
6y ago
Draco is a compression technology ( https://github.com/google/draco ) available in glTF files. PlayCanvas is both the engine and the renderer in this viewer.
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donmccurdy
6y ago
WebGPU is a much newer API than WebGL — from the first section of the article, it sounds like you'll need to use Chrome Canary for now.
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donmccurdy
11y ago
It does support HMDs for browsers that have implemented the WebVR spec. That's Firefox Nightly and experimental Chrome builds so far. Without that it makes a best effort at WebVR emulation. With a Cardboard viewer, A-Frame demos feel p