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don_shadaman
searching PlanetScale…
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4 ms
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Show HN: C (+ Rust) memory allocator outperforming dlmalloc by up to x4
(github.com)
3 points
by
don_shadaman
2y ago
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1 comments
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don_shadaman
2y ago
Refer to the repository Markdown files as well as comments in the C source and header files for details. Note that speed may vary on the environment, workload, and loads of other factors.
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Show HN: A non-recursive C Quadtree
(github.com)
2 points
by
don_shadaman
3y ago
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0 comments
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don_shadaman
4y ago
https://stackoverflow.com/questions/41946007/efficient-and-w...
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don_shadaman
4y ago
The engine simply divides the space into parts to decrease the number of checks necessary. It doesn't constrain you in any way regarding to what shapes you want to insert, however the broad "hitbox" must be a hypercube, and l
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don_shadaman
4y ago
You can define "HSHG_D" before including "hshg.h" to get the definitions for the dimension you want to use. Throughout the documentation I'm talking about 2D, because I think it's relatively the easiest to unde
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Show HN: Detecting collision between 500k circles below 5ms
(github.com)
59 points
by
don_shadaman
4y ago
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9 comments