Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
dominostars
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
9 ms
·
31.
▲
by
dominostars
9y ago
Got a mirror up somewhere?
32.
▲
by
dominostars
9y ago
Were they talking about net neutrality or digital privacy at the time?
33.
▲
by
dominostars
9y ago
You can also work a normal job and donate a non-trivial amount of your money to organizations working to make a difference.
34.
▲
by
dominostars
9y ago
Is that any different than how the USA works?
35.
▲
by
dominostars
10y ago
Having community, closeness, and realness is so important for our growth but so lacking in our environments. The only way most people know to find community is through partnership (which has its obvious flaws e.g. divorce rates), or in the
36.
▲
by
dominostars
12y ago
Something getting lost in the responses here is the "stress" factor of these interviews. When encountering a difficult architectural or algorithm decision, experience has taught me to develop slowly, prototype often, investigate p
37.
▲
by
dominostars
12y ago
Could somebody please shed some light on this? I'm having a hard time digesting Thiel's book, and I see this development as a perfect example of competition being positive.
38.
▲
by
dominostars
12y ago
Is this really relevant to Hacker News?
39.
▲
by
dominostars
12y ago
Pun threads, memes, and complaining about post quality have been a part of reddit since I started frequenting over 5 years ago. Honestly, with the popularity of so many niche forums the general quality of the website has probably gone up. T
40.
▲
by
dominostars
13y ago
> Well, in that case your product, however much your toiled and however much you spend to make it, is not viable? Exactly, it's not viable. Only IAP driven games are. That is the problem being discussed here.
41.
▲
by
dominostars
13y ago
Has anyone else had experience with the Pomodoro Technique? It feels like a way for the website to just sell you books/timers/etc.
42.
▲
by
dominostars
13y ago
I did not discuss the morality of addictive game mechanics. I was responding to the assertion that people regret making in app purchases. The author was operating under the assumption that users are being misled or tricked into making purch
43.
▲
by
dominostars
13y ago
I can tell you from my admittedly limited mobile social game development experience that user acquisition is really expensive. You need the users you get to make lots of purchases. If your purchases suck, or elicit regret, you're not g
44.
▲
by
dominostars
13y ago
$20 games don't make money on the App Store unless it's a known brand. Just look at the top grossing list. I always see anecdotal evidence in these threads where people claim that they would spend money up front, but all evidence
45.
▲
by
dominostars
13y ago
San Francisco homelessness is not a question about rich vs. poor. It's a question about what to do with people who are mentally handicapped and/or drug abusers. This is partially a money problem, but it's largely a social problem. A lot of
46.
▲
by
dominostars
13y ago
> The homeless here are people mostly people with mental health issues that reject or don't respond to treatment. I would speculate that this is true for San Francisco, especially in the downtown (tenderloin) area.
47.
▲
by
dominostars
14y ago
> #2: When done right, it makes people extremely productive. Do you have any tips as to how to make this "done right"? I, and a few of my remote friends, have hard a really hard time being nearly as productive while remote. I find mysel
48.
▲
by
dominostars
14y ago
I'll be the first to complain about San Francisco weather, but the weather in the peninsula and south bay is nothing short of amazing.
49.
▲
by
dominostars
14y ago
What about if you're launching a game?
50.
▲
by
dominostars
14y ago
Do we know how good or bad the promoted posts revenue stream is?
51.
▲
by
dominostars
14y ago
Having to spend more time and money marketing just to get my numbers to where they were is a disaster to me, as a developer. I'm not sure what you're getting at.
52.
▲
by
dominostars
14y ago
Right now 17 of the top 20 grossing iPhone apps are freemium. Are you suggesting that these apps are only able to succeed because of accidental purchases?
53.
▲
Increasing retention for social games
(teejm.com)
6 points
by
dominostars
14y ago
|
0 comments
54.
▲
by
dominostars
14y ago
It's the iOS paradigm to make feature simple standalone apps. Why do you think Apple has both a "Photo Album" and "Camera" app? And both a "Phone" and "Contacts" app? Many users upload photos to Facebook, so there's a huge incentive to mak
55.
▲
by
dominostars
14y ago
This design gives me the immediate impression that this product is related to health care, something that the current drchrono.com does not do. And it's gorgeous, I think he did a great job with this one. As far as MU, he claims, "I brought
56.
▲
by
dominostars
15y ago
Agreed. The shoplifting analogy isn't even necessary, just an accurate depiction of what is so scary: "If just one user uploads copyright material to youtube, SOPA allows the government to shut down all of youtube. Even if youtube removes t
57.
▲
by
dominostars
15y ago
You might be thinking of his book "Outliers", which dedicates a large segment to plane crashes.
58.
▲
by
dominostars
15y ago
According to a lot of research, it isn't that the person does abnormal things, it's that the person invests an abnormal amount of time into practicing his skill. It's an important distinction, because it illustrates that 'being the best' is
59.
▲
by
dominostars
15y ago
I can't agree with #2 enough, I've actually emailed support about it. The entire hipmunk experience feels ruined when I get forwarded to Orbitz.
60.
▲
by
dominostars
15y ago
What separates you guys from Kinvey and StackMob?
More ›