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dmnsgn
searching PlanetScale…
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by
dmnsgn
6y ago
We're more geared towards programmers as you define what each node does in their code but you can choose to expose selected node parameters when exporting, for a designer/animator to potentially tweak. Sorry about the advanced exa
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by
dmnsgn
6y ago
We tried to stay close to what you would write without it, using npm packages and all that comes with it. TBH, spaghetti cables is kind of inherent to this kind of programming when scaling up but having code modules instead of just primitiv
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by
dmnsgn
6y ago
Being coders ourselves we focused on a programmer-first approach indeed. The idea came naturally from a gap we identified in our day-to-day practice at Variable.io (data-art, installations, generative systems, ...). It enables some collabor
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by
dmnsgn
6y ago
Hi all, Damien here, one of Nodes creators. We tried to bring our own take in the visual programming space. We're still in beta and figuring out how people are using Nodes. Happy to answer any question you might have, AMA.
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by
dmnsgn
7y ago
Fixed.