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diskzero
searching PlanetScale…
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91.
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diskzero
4y ago
A LIDAR sensor is a complex device with spinning motors, mirrors, lasers and more. Costs are coming down and less-expensive and more capable devices are coming to market. Once the price-points come way down, I wouldn't be surprised to
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diskzero
4y ago
As someone working in the field, I would never choose to eliminate the information provided by radar, lidar and any other sensor technology. Depending only on camera information would be too limiting.
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diskzero
4y ago
I am a principal engineer for a major autonomous vehicle company. You can break this statement down into two components: Adding more sensors slows his team now more than it improves system performance I'll take his word on this. It i
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diskzero
4y ago
Being on the ground and dealing with MOPP gear was no fun either. The Army certainly took the risk very seriously. The MOPP gear receded into the background on later deployments. While all the shots may be a slight concern, I am more afraid
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diskzero
4y ago
Call the main switchboard at DWA? 1-818-695-5000 When I was there, there were actual live humans answering and sending calls to people.
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diskzero
4y ago
Cool. I hope your students are finding places at some good studios. Not only did DWA have bloopers, there are entire sequences rendered and ready to go that didn't make it in the final movie. There is also some shorts and an entire fil
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diskzero
4y ago
I think I need more counseling to share a lot of them. Let me just say that Steve could be quite brutal. His level of brutality seemed to increase with the level of expectation he had of you. I never saw him be mean to any employee he rando
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diskzero
4y ago
The "original" Toothless was not Toothless. There were several other Night Fury designs. One amazing part of working in a studio (please try to tour one if you have any friend or reason to get on campus at Disney/Pixar/D
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diskzero
4y ago
It can be real pressure cooker. Developers who come in not from the game development world are often shocked by the brutal hours. The artists have it the worst however. They tend to get laid off in droves as productions ramps down. Direct
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diskzero
4y ago
Yes, the recordings get done over many times. Sometimes we lose someone due to story changes or some other circumstance. This is a bummer, as there is more than the voice that is lost. While it is easier for some stars to drive over to Glen
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diskzero
4y ago
I don’t know about that. I would need more info. The PDI tool chain used for Dragon used the same clamped p-blend curves that had been used for several generations of movies. Technology was almost never the issue for delays. It was usually
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diskzero
4y ago
You could try reaching out to Kate Swanborg. That sounds like some sort of partnership deal that she may have been involved with. Worth a try!
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diskzero
4y ago
I think we made How to Train Your Dragon three times at DreamWorks. So many rewrites, director changes, character redesign, etc. If you ever wonder why a feature length animated film can cost over $300 million dollars, this is one reason.
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diskzero
4y ago
Right. If I have to be honest, I don't think I have recovered from the PTSD caused by all of those Thursday Steve UX meetings. Oh the stories that could be told...
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diskzero
4y ago
The first version of the driver was written by Be's VP of Engineering, Steve Sakoman. Steve started the "Big Newton" project at Apple and his experience with the AT&T processor was the reason the first BeBox prototypes us
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diskzero
4y ago
The loss of that library was sad, but didn't all the books go to the Stanford Apple archive? I also grabbed a book on parsers. I know some people from ATG found places to stay if they really, really wanted to, but unless you could dire
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diskzero
4y ago
The development team was very small. I worked on audio mixing code, capturing video encoded from Bt848 cards, audio and video codecs, anything related to audio and video timing. Several great programmers were there and continue to do amazin
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diskzero
4y ago
I agree. Larry Tesler is no longer around to write such a retrospective. I am not sure who else might be able to do it. One of my favorite ATG project was the Dylan[1] programming language. Larry was working a lot on what would become Stage
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diskzero
4y ago
Steve loved black, until he loved glossy pastels, then rich Corinthian leather interfaces and then brushed aluminum. This was one of the most very frustrating things about designing user interfaces for him; once you figured out his internal
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diskzero
4y ago
When I came back to Apple in 2000, I remember walking to visit a friend from Eazel (John Harper) who was working on CoreAnimation and seeing your office. I was totally star struck, way more than having to deal with Steve every week. I mean,
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diskzero
4y ago
I have a fairly interesting perspective; I was there when Steve first returned, left after a few months and then returned in less than eighteen months. I initially joined as a refugee from Be, as it became obvious the PowerPC would no longe
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diskzero
4y ago
Thanks for that observation. You are totally right. Having learned to dive into framework headers and map idioms from one to another is totally something I learned at Apple, especially in the early days of creating a lot of the frameworks t
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diskzero
4y ago
I may be an anomaly, but most of the Ask Apple topics wouldn't be terribly useful for me. In general, I haven't had much difficulty figuring out how to use the various frameworks and features as they are released. I don't wan
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diskzero
4y ago
Exposing this sort of capability is very interesting, especially coupled with agents is indeed interesting. Getting this type of functionality added to the core browser seems like a long and complex standardization process. Perhaps a plugin
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diskzero
4y ago
My guess is that it would take a really good understanding of what task the user is trying to accomplish. Working from that, you could then create the interfaces. I frequently catch myself writing code more from the "I am able do this&
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diskzero
4y ago
These types of integrations are nice and very much appreciated as a way of demonstrating the liveness of the code. I have taught a few courses using these types of live evaluation plugins and the question students always have next is "
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diskzero
4y ago
For some reason things seemed more possible back then for other platforms. Maybe it was just the afterglow of the personal computer era of the 80s? The Gobe team took a risk, I took a risk with my video editor and a many other teams dove in
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diskzero
4y ago
This is a great story and it brought back some good memories. I was in Portland, OR at the time and my wife had started the PDX Bug BeOS users group. We had Bruce, Carl and Scott over for a demo of Gobe Productive and it blew everyone away
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diskzero
4y ago
Partially true. There were also some very smart and opinionated engineers who had their own projects in development as well.
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diskzero
4y ago
I wrote the Time Machine interface and was sweating like mad sitting in the third row or so during the demo. It was a lot of fun getting all the animations and UI elements sliding around smoothly. One interesting fact about the entire pres
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