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It can be real pressure cooker. Developers who come in not from the game development world are often shocked by the brutal hours. The artists have it the worst
by diskzero 4y ago
It can be real pressure cooker. Developers who come in not from the game development world are often shocked by the brutal hours. The artists have it the worst however. They tend to get laid off in droves as productions ramps down. Directors and writers also get fired. They seem to be less immune to being punished than other management types in more traditional software companies.
- guzik 4y ago> Developers who come in _not_ from the game development I've been working on hardware, firmware, backend, frontend, crypto, hft, mobile apps and games. I think that on average you need to rewrite your game 3 times so it feels 'right'.