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dirkderkdurk
searching PlanetScale…
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1.
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dirkderkdurk
10mo ago
A while back I kinda got Unreal Tournament running inside Unreal Engine, okay, more like a VM running UT inside Unreal Engine, but still... For those looking for silliness: https://www.youtube.com/watch?v=yVO2VDPnI0Y
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dirkderkdurk
10mo ago
Trying to play with 2 players on the same keyboard was a nightmare. On mine WASD seemed to cope better than the arrows, so there was always a rush to pick sides of the keyboard. Ah, good times.
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dirkderkdurk
10mo ago
Original MK, Sub-Zero spine tear, sigh, the first one I ever did. Got me into gamedev. I appreciated it!
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dirkderkdurk
11mo ago
Way back, before the year 2000, I desperately wanted to make my own stick figure death animations, but I was too lazy, and being in South Africa, we couldn't get any useful software. I did however manage to get Delphi Personal Edition
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dirkderkdurk
2y ago
I'm currently doing tiny bits of way too many projects, so I'm as reliable as Trumpet Winsock sadly. But we could encourage each other to stop procrastinating!
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dirkderkdurk
2y ago
I'm using a Pi Pico now with a stepper motor (no video of it yet), and it's super smooth, indeed! I was thinking about using a "SoftPot Membrane Potentiometer" to bring the chonkiness down a little, where the knob on the
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dirkderkdurk
2y ago
Hah! I'm working on something very similar! The screens are by far the most tricky part to get right, size and positioning. At first I thought about using one of the super thin Sony mobile screens for the entire thing, then using an ov
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dirkderkdurk
2y ago
I'm working on my own version that's going to be all buttons and sliders, but I'm hesitant to mention this anywhere because I'm only working on this sporadically as a learning exercise, and the first video already got me
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dirkderkdurk
3y ago
This is so neat! I'll have to incorporate it into my Unreal Engine x86 emulator plugin menagerie! https://youtu.be/yVO2VDPnI0Y (the first 1.5 minutes are fine to watch, the rest is of dubious worth)
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dirkderkdurk
4y ago
You could also try using ODBC or ADO.NET. I've not used the latter, but ODBC was my goto for this kind of thing a decade or so ago. So mileage may vary drastically, and there might be roadkill along the way. https://en.wikip