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diegoalejogm
searching PlanetScale…
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1.
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Cyclic Generative Networks: Explained
(medium.com)
3 points
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diegoalejogm
6y ago
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0 comments
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What is Reinforcement learning and why should you care?
(medium.com)
3 points
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diegoalejogm
6y ago
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0 comments
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GANs Introduction in PyTorch and TensorFlow
(medium.com)
2 points
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diegoalejogm
6y ago
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0 comments
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Teaching machines to behave: Reinforcement Learning
(medium.com)
6 points
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diegoalejogm
6y ago
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0 comments
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Teaching machines to behave: Reinforcement Learning (Part 1)
(medium.com)
1 points
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diegoalejogm
6y ago
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0 comments
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GANs Tutorial
(medium.com)
2 points
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diegoalejogm
8y ago
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0 comments
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Reinforcement Learning Algorithms in Python (Based on Sutton and Barto)
(github.com)
3 points
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diegoalejogm
9y ago
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0 comments
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GANs from Scratch: A deep introduction with code in Pytorch and TensorFlow
(medium.com)
2 points
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diegoalejogm
9y ago
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0 comments
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diegoalejogm
9y ago
Make sure to expand the VGAN_MNIST tab to see error progress in real-time. Also make sure to click on the IMAGES tab to visualize the progress. There's a slider to see the images generated at previous steps, and the current ones!! ENJO
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Adversarial Network Learning MNIST Digits
2 points
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diegoalejogm
9y ago
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1 comments
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diegoalejogm
9y ago
Good to know :) Thanks for the info, I'll have that in mind for the following posts!
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diegoalejogm
9y ago
Forgot to mention that it is learning from raw pixels!! No other info is passed to the agent, except the screen frames :)
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diegoalejogm
9y ago
No worries! Here's also a link to the current progress https://www.floydhub.com/diegoalejogm/projects/atari/29 in case you wanna check the machine usage too
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diegoalejogm
9y ago
Yeah! I couldn't have described it better than you just did! Feel free to take a look at the code and star the code if you like it. I'll keep upgrading it and adding more Reinforcement Learning variations
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diegoalejogm
9y ago
No, it hasn't. Here: http://github.com/diegoalejogm/deep-q-learning Try again and let me know if this time it works :)
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diegoalejogm
9y ago
Also, it will be training for several hours more (I approximate 20), so make sure to keep updated. I'll post videos on the current execution performance.
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diegoalejogm
9y ago
Also, you can check the FloydExecution in: https://www.floydhub.com/diegoalejogm/projects/atari/29
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diegoalejogm
9y ago
PyTorch code: https://github.com/diegoalejogm/deep-q-learning I'll add final results and performance videos soon!
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AI Learning How to Play Pong in RealTime – PyTorch
(floydlabs.com)
63 points
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diegoalejogm
9y ago
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12 comments
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diegoalejogm
9y ago
I recommend to soften the curves with a value of 0.9 Here's the link of the FloydHub process: https://www.floydhub.com/diegoalejogm/projects/atari/29
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AI Learning How to Play Pong FloydHub and GitHub Links
2 points
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diegoalejogm
9y ago
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1 comments
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diegoalejogm
9y ago
Yeah! Sorry for that, FloydHub has got some errors at the moment and my progress wasn't stored anymore. You can check out the code here: https://github.com/diegoalejogm/deep-q-learning It works! I got the models u
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diegoalejogm
9y ago
I built it with PyTorch and is running in FloydHub with GPUs. I suggest you set a smoothing of 0.9 to see the increasing trend :) Code can be found here: https://github.com/diegoalejogm/deep-q-learning
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Deep Q Network Learning to Play Pong on TensorBoard
(floydlabs.com)
3 points
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diegoalejogm
9y ago
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4 comments
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diegoalejogm
9y ago
It looks awesome, thanks! The idea of this library is to show the inner workings of the GANs as they’re publicized in the papers, but I will definitely make some examples with TFGANs in the future for broader exposition. ;)
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diegoalejogm
9y ago
That’s the next step, after implementing more GAN papers. If you’re up to it, you’re very welcome to contribute with that. :)
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diegoalejogm
9y ago
More models coming soon! :)
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Generative Adversarial Networks Code in PyTorch and Tensorflow
(github.com)
139 points
by
diegoalejogm
9y ago
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6 comments