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dgb23
searching PlanetScale…
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841.
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by
dgb23
3y ago
Can you elaborate?
842.
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dgb23
3y ago
You’re right. But at the same time that quality seems to decline or at least stagnate. I think they face the hard problem of an decreasing signal to noise ratio. Ranking is definitely easier when you also provide and moderate the content. T
843.
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dgb23
3y ago
This issue comes up in several domains and tech layers (back to front, bottom up etc.) Are there any generic, algorithmic or even just heuristics that help with this? It’s something I‘ve been thinking about over some time now. Any pointers,
844.
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dgb23
3y ago
Alternatively you can establish a trust relationship.
845.
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dgb23
3y ago
https://en.wikipedia.org/wiki/List_of_deadliest_animals_to_h... Seems we're second.
846.
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dgb23
3y ago
That's orthogonal to whether you use a simple form or not. Filtering out false leads is a hard problem though.
847.
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dgb23
3y ago
Not GP but I share similar experiences as you. Started coding as a teenager, but after I got my first job I did similar things as you for a very long time on and off until only a few years ago. In part, it's good that you're tryin
848.
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dgb23
3y ago
You can provide that with a simple HTML form though.
849.
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dgb23
3y ago
Ironically this reads like a tweet.
850.
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dgb23
3y ago
For me, Twitter’s utility is that of a notification hub of people and orgs that interest me. Plus some gossip here or there. The problem is that there’s so much noise that it fails at that. So I end up not using it when I don’t already know
851.
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dgb23
3y ago
This is correct. So many websites don’t actually need to collect any user data. It’s just a distraction, slows down and bloats their site and worsens UX. I recommend to simply get rid of any tracking. If you want user feedback, ask them or
852.
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dgb23
3y ago
We’ve just phased it out, slowly and steadily. Decided to export the legacy notes as a HTML dump (which is apparently supported) and worry about it later. I haven’t yet tried the feature though.
853.
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dgb23
3y ago
> There’s no metric of success for non-commercial ones. They simply exist as long as at least two users are using them to communicate. This is something I didn't really understand when I was younger. In every online community that h
854.
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dgb23
3y ago
Having a standardized data representation is a good thing.
855.
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dgb23
3y ago
Most of these also apply to HTMX it seems. I think a bigger difference is that TwinSpark seems to have some integrated DOM manipulation, so it's a bit bigger in scope and less opinionated? HTMX on its own is great as long as you stay w
856.
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dgb23
3y ago
„Idea guy“
857.
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dgb23
3y ago
I think the term "clever" is used to describe unnecessary complexity and indirection, which makes the code harder to debug. I agree with the notion that simplicity is hard though.
858.
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dgb23
3y ago
"Everyone knows that debugging is twice as hard as writing a program in the first place. So if you're as clever as you can be when you write it, how will you ever debug it?" - Brian Kernighan
859.
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dgb23
3y ago
The example given as "data driven design" in this paper neither resembles modern data driven programming nor data oriented design. I don't quite understand why the authors thought of this as a good example of "data drive
860.
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dgb23
3y ago
The devil is in the details with these games. They need to balance a complex system of interactions, features, economies. They have to adhere to "easy to learn, hard to master", to remain accessible and reward active players at th
861.
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dgb23
3y ago
One of the good things about sites like Goodreads is that they are a great source for long winded rants. I'm someone who likes reading a good rant or complaint. I'm not sure why that is but I find them very entertaining.
862.
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dgb23
3y ago
To me that's a wrong way to look at software maintenance. What do you think leads to a better result? - I create software that I _want_ to maintain and _will_ maintain. - I create software that I think someone else wants to maintain, I
863.
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dgb23
3y ago
The tools thing seems to be the right approach. A lot of huge gaming genres came to be from modding, level editors etc. https://en.m.wikipedia.org/wiki/List_of_video_games_derived_... ARTS (Dota, LoL) to battle royale
864.
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dgb23
3y ago
Recently saw a talk from one of the ID software people. Really supports and illustrates your claim.
865.
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dgb23
3y ago
Vice versa, there are plenty of games that are low quality (some some dimensions or another) and make tons of money.
866.
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dgb23
3y ago
War is peace.
867.
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dgb23
3y ago
I never used Reddit the way you describe. I use it as a forum for niche interests and it’s decent for that. Similar to php based forums but it’s one login and plenty of participants.
868.
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dgb23
3y ago
There’s a niche of medium lived discussions that are paced slowly and contextualized that the model of hn and reddit serve. The examples you gave don’t seem to fit.
869.
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dgb23
3y ago
Why do I get the impression that this is a delusional strategy?
870.
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dgb23
3y ago
The “without much thinking” part is likely the mistake here.
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