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searching PlanetScale…
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3 ms
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developedby
9d ago
It's just solarized, i imagine most developers are familiar with it
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developedby
9d ago
The benchmarks: https://github.com/bendlang/bend/tree/main/bench The script we use to run them on our servers: https://github.com/bendlang/bend/blob/main/gates/pe
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developedby
9d ago
If your game is big, then your proof will need to be huge. It works basically the same as Lean.
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developedby
9d ago
Old repo can be accessed here https://github.com/HigherOrderCO/Bend1 . I guess we could have it as a branch on the bend2 repo
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developedby
9d ago
Most of that is just the test suite. The actual code is about 10k lines
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developedby
2y ago
That's the main idea!
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developedby
2y ago
Bending is an operation similar to folding, both in real life and in the language. While fold is recursive on data, bend is recursive on a boolean condition (like a pure while that supports multiple branching recursion points). I was actual
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developedby
2y ago
The first `fork` is from using bend and passing the initial state The program above will initialize a state (`x = 0`), and then, for as long as `x < 3`, it will "fork" that state in two, creating a `Tree/Node`, and c