Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
davrous
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
by
davrous
3y ago
This is a fantastic concept! It's going to be super useful to map users' intent to API / code in a super reliable way.
2.
▲
Connecting Teams to a Babylonjs WebXR Metaverse via Azure Communication Services
(twitter.com)
2 points
by
davrous
5y ago
|
0 comments
3.
▲
by
davrous
6y ago
Indeed! Web developers can have a huge impact!
4.
▲
Green Energy Efficient Progressive Web Apps
(devblogs.microsoft.com)
3 points
by
davrous
6y ago
|
2 comments
5.
▲
by
davrous
6y ago
By the way, the Bing Covid PWA has been published to the Microsoft Store using Pwabuilder.com ;)
6.
▲
by
davrous
6y ago
I strongly disagree. You have access to a lot of API and even more thanks to project Fugu. We have Web Assembly (WASM), WebGL 2 (soon WebGPU), etc. Check out this article: https://www.davrous.com/2019/10/18/my
7.
▲
by
davrous
6y ago
Hey! I see a lot of confusions on PWA on what they can or can't do in the comments. I've written an article trying to address that in a fun way: https://www.davrous.com/2019/10/18/myth-busting-pwas-t
8.
▲
by
davrous
6y ago
Thanks for this feedback. We're thinking about hosting a blogging platform directly under pwabuilder.com. We've got a small team that was mainly focused on writing new features & code but we definitely need to better address o
9.
▲
by
davrous
6y ago
They can thanks to the Native File System API coming with Project Fugu: https://web.dev/native-file-system/ . Available via origin trial for now but it should be soon released more broadly.
10.
▲
Using WebGL and PWA to build an adaptive game for touch, mouse and VR devices
(davrous.com)
3 points
by
davrous
8y ago
|
0 comments
11.
▲
by
davrous
11y ago
Firefox seems to have a lot of Web Audio bugs. I've already pinged one of the developer of the web audio stacks on Twitter. But I probably need to open a firebug request also. Our Web Audio engine runs fine in Chrome & Spartan.
12.
▲
by
davrous
11y ago
Hello, Yes, there's plenty of reasons. First of all, babylon.js for instance, has been made specifically for the web. It's been tested on all browsers & on as much mobile devices as possible. Our shaders architecture has been
13.
▲
by
davrous
12y ago
You're right. Looks like our server has difficulties to handle the load. I'm going to work on hosting it elsewhere. Once it's loaded, it should be faster to reload as we've implemented support for offline via IndexedDB.
14.
▲
by
davrous
12y ago
Yes, I am. :) We have great things coming on babylon.js in the next days. It's mainly a personal project we have as a small team with David Catuhe, Michel Rousseau and Pierre Lagarde. We have great feedbacks so far!
15.
▲
by
davrous
12y ago
Hi! To avoid having too long loading time, we have the support for incremental loading. But we definitely need to work on optimizing the size of our scene format also.
16.
▲
Coding4Fun tutorial: creating a 3D WebGL procedural QRCode maze
(blogs.msdn.com)
1 points
by
davrous
13y ago
|
1 comments
17.
▲
by
davrous
13y ago
Please note that we've also worked on a companion framework named GameFX: http://blogs.msdn.com/b/davrous/archive/2013/07/23/introduci... As Babylon.JS, it's open source, mostly done
18.
▲
Tutorial series to build a 3D soft engine from scratch in HTML5 or C#
(blogs.msdn.com)
3 points
by
davrous
13y ago
|
0 comments
19.
▲
Coding4fun: the Star Wars intro in pure CSS3 thanks to 3D transform & animations
(blogs.msdn.com)
2 points
by
davrous
14y ago
|
0 comments